Difference between revisions of "CSE167Fall2014"
From Immersive Visualization Lab Wiki
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** Homework discussion: Mondays 5:00-5:50pm, CSB 001 | ** Homework discussion: Mondays 5:00-5:50pm, CSB 001 | ||
** Homework grading: Fridays from 12:30pm in CSE labs 260 and 270 | ** Homework grading: Fridays from 12:30pm in CSE labs 260 and 270 | ||
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* Instructor: Dr. Jurgen Schulze (jschulze [at] ucsd.edu, http://www.calit2.net/~jschulze/). | * Instructor: Dr. Jurgen Schulze (jschulze [at] ucsd.edu, http://www.calit2.net/~jschulze/). | ||
+ | ** Office hour: Tuesdays 3:30-4:30pm, Atkinson Hall Room 2125 | ||
* Teaching Assistants: | * Teaching Assistants: | ||
** Dylan McCarthy | ** Dylan McCarthy |
Revision as of 22:45, 8 October 2014
Contents |
CSE 167, Fall 2014: Introduction to Computer Graphics
This class provides an introduction to 3D computer graphics. We will cover the fundamentals of 3D rendering and modeling. The focus is on real-time applications using OpenGL. You will also learn the basics of shader programming using graphics processing units (GPUs). In the course projects you will build your own real-time rendering engine. Here is a detailed class schedule.
Announcements
- 10/2/2014: Web page went on-line. Check here for announcements and updates.
Course Schedule
Click here for the course schedule.
Course Information
- Weekly Schedule:
- Lectures: Tuesday/Thursday, 2:00pm-3:20pm, Center Hall 214
- Homework discussion: Mondays 5:00-5:50pm, CSB 001
- Homework grading: Fridays from 12:30pm in CSE labs 260 and 270
- Instructor: Dr. Jurgen Schulze (jschulze [at] ucsd.edu, http://www.calit2.net/~jschulze/).
- Office hour: Tuesdays 3:30-4:30pm, Atkinson Hall Room 2125
- Teaching Assistants:
- Dylan McCarthy
- Krishna Mullia
- Tutors:
- Max Takano
- Phillip Ho
- Location for TA and tutor office hours: CSE basement lab 270
- Section ID: 817688
- Number of units: 4
Special Topics
- Schedule of classes
- Textbook and resources
- Grading and exams
- Homework projects
- Starter code and build instructions
- Helpful tips for debugging