Difference between revisions of "CSE190S2017"

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Virtual reality (VR) has been capturing people’s imagination for decades, but only recently has it been possible to build VR devices inexpensive enough for the consumer market. This course aims to explain how VR technology works and the students are going to do programming projects to better understand potential and limitations of today’s VR hardware.
 
Virtual reality (VR) has been capturing people’s imagination for decades, but only recently has it been possible to build VR devices inexpensive enough for the consumer market. This course aims to explain how VR technology works and the students are going to do programming projects to better understand potential and limitations of today’s VR hardware.
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==Course Schedule==
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[[CSE190S2017Schedule | Click here for the course schedule]].
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It lists lecture dates, homework due dates, and recommended reading.
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==Topics==
  
 
The preliminary course structure looks like this:
 
The preliminary course structure looks like this:
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# Challenges with today’s HMD-based VR will be discussed and software driver components will be explained and implemented in C++ with OpenGL.
 
# Challenges with today’s HMD-based VR will be discussed and software driver components will be explained and implemented in C++ with OpenGL.
  
 
==Course Schedule==
 
 
[[CSE165W2017Schedule | Click here for the course schedule]].
 
 
It lists lecture dates, homework due dates, and recommended reading.
 
 
==Topics==
 
 
* Introduction to 3D interaction
 
* Application domains
 
* Output hardware
 
* Input hardware
 
* Selection and Manipulation
 
* Navigation (Travel and Wayfinding)
 
* System Control
 
* Symbolic Input
 
* 3D user interface design
 
* Evaluation of 3D User Interfaces
 
  
 
==Prerequisites==
 
==Prerequisites==
  
 
* CSE167 (Introduction to Computer Graphics) or equivalent course or experience
 
* CSE167 (Introduction to Computer Graphics) or equivalent course or experience
* Experience programming in C++ and with OpenGL, or experience with Unity 3D, Unreal Engine or Lumberyard
 
  
 
==Format==
 
==Format==
  
 
* Instructor: Dr. Jürgen Schulze
 
* Instructor: Dr. Jürgen Schulze
* Instructor's office hour: Tuesdays 2:00-3:00pm, Atkinson Hall, Room 2125
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* Instructor's office hour: Tuesdays 3:30-4:30pm, Atkinson Hall, Room 2125
 
* Number of Units: 4
 
* Number of Units: 4
* Section ID: 895761
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* Section ID:  
* Lectures: Tuesday and Thursday, 12:30am-1:50pm at WLH 2205
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* Lectures: Tuesday and Thursday, 2:00pm-3:20pm at PCYNH 122
* Homework Discussion: Mondays 7-7:50pm at WLH 2111 (starting January 23rd)
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* Homework Discussion: TBD (starting week 2)
* First lecture: Tuesday, January 10th, 2017
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* First lecture: Tuesday, April 4th, 2017
 
* Homework: programming assignments
 
* Homework: programming assignments
<!--
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* Piazza page: https://piazza.com/class/j0wz2kpwjv7448
* [[CSE165W2016Paper | Research paper presentation]]
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-->
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* Piazza page: piazza.com/ucsd/winter2017/cse165/home
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* Designated computer lab for this course: CSE 210 (VR Lab)
 
* Designated computer lab for this course: CSE 210 (VR Lab)
* TAs: Jean Choi, Sainan Liu; see Piazza for office hours
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* TA: Sainan Liu; see Piazza for office hours
* Tutors: Anish Kannan, John Leyson, Sylvia Li; see Piazza for office hours
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* Tutor: Timothy Wang; see Piazza for office hours
  
 
==Grading==
 
==Grading==
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| 25%  
 
| 25%  
 
|-
 
|-
| [[CSE165W2017Video | Video Presentation]]
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| [[CSE190S2017Video | Video Presentation]]
 
| 5%  
 
| 5%  
 
|}
 
|}

Revision as of 17:01, 30 March 2017

Spring Quarter 2017

Course Number: CSE 190

Course Title: Virtual Reality Technology

Course Prerequisite: CSE 167

Enrollment Limit: 75

Course Description:

Virtual reality (VR) has been capturing people’s imagination for decades, but only recently has it been possible to build VR devices inexpensive enough for the consumer market. This course aims to explain how VR technology works and the students are going to do programming projects to better understand potential and limitations of today’s VR hardware.


Contents

Course Schedule

Click here for the course schedule.

It lists lecture dates, homework due dates, and recommended reading.

Topics

The preliminary course structure looks like this:

  1. An overview of the state-of-the-art VR technologies and research trends will be given.
  2. The fundamental physics of 3D displays will be covered, including the major 3D depth cues.
  3. The most common display types such as LCDs and OLEDs will be introduced, in terms of display materials, device structures, working principles and research trends.
  4. We will look at various ways to create stereographics images.
  5. Several quasi-true 3D displays, including holography, volumetric 3D displays and light field displays will be introduced.
  6. Immersive VR systems will be discussed, including HMD-based systems. This part of the course will include a discussion of smart phone based HMDs as well as high end computer driven HMDs.
  7. Challenges with today’s HMD-based VR will be discussed and software driver components will be explained and implemented in C++ with OpenGL.


Prerequisites

  • CSE167 (Introduction to Computer Graphics) or equivalent course or experience

Format

  • Instructor: Dr. Jürgen Schulze
  • Instructor's office hour: Tuesdays 3:30-4:30pm, Atkinson Hall, Room 2125
  • Number of Units: 4
  • Section ID:
  • Lectures: Tuesday and Thursday, 2:00pm-3:20pm at PCYNH 122
  • Homework Discussion: TBD (starting week 2)
  • First lecture: Tuesday, April 4th, 2017
  • Homework: programming assignments
  • Piazza page: https://piazza.com/class/j0wz2kpwjv7448
  • Designated computer lab for this course: CSE 210 (VR Lab)
  • TA: Sainan Liu; see Piazza for office hours
  • Tutor: Timothy Wang; see Piazza for office hours

Grading

Project 1 15%
Project 2 15%
Project 3 15%
Final Project 25%
Midterm 25%
Video Presentation 5%

You will find your homework and other scores on TritonEd. Please verify a few days after after every due date that your score has been recorded correctly and inform your grader if you find an error.

There will be no assignment or indication of letter grades corresponding to scores on the individual exams and homework projects. The final grade depends on a weighted average of all the scores. The following grading key will be used:

Final Score Letter Grade
100+ A+
95+ A
90+ A-
85+ B+
80+ B
75+ B-
70+ C+
65+ C
60+ C-

For undergraduate students with the P/NP option: A pass (P) grade will be given for an average score of 60 or higher.

For graduate students with the S/U option: A satisfactory (S) grade will be given for an average score of 75 or higher.

Homework Assignments

The following links will become active once the homework projects have been posted on line:

Each project can be done in teams of two. Solo work is permitted but discouraged. There are the same expectations on the project outcomes whether they are done in teams or solo.

All projects must be demonstrated to the course staff on or before the due date. There is a dedicated grading session on Fridays at 2pm in CSE 210.

Late submissions will NOT be accepted.

Optional Textbooks

You won't need to buy a textbook for this course because the lecture slides will be made available to you. However, if you want more background information, we recommend the following books:

Vrbook-200p.jpg The VR Book
Rift-200p.jpg Oculus Rift in Action
Vr-200p.jpg Virtual Reality

Students with Disabilities

If you have a documented disability, please bring your documentation to me as soon as possible so that I can make suitable accommodations for you. If you believe that you have a disability and desire accommodation, please register with the Office for Students with Disabilities.

Resources