Difference between revisions of "CSE167S2015"

From Immersive Visualization Lab Wiki
Jump to: navigation, search
(Announcements)
(Special Topics)
Line 42: Line 42:
 
* [[BasecodeCSE167S15 | Starter code and build instructions]]
 
* [[BasecodeCSE167S15 | Starter code and build instructions]]
 
* [[DebugCSE167S15 | Helpful tips for debugging your OpenGL code]]
 
* [[DebugCSE167S15 | Helpful tips for debugging your OpenGL code]]
 +
* [[OSDNote | Students with Disabilities]]
  
 
==Useful Links==
 
==Useful Links==
  
 
* [[CSE167Fall2014 | CSE 167 Fall 2014 Home Page]]
 
* [[CSE167Fall2014 | CSE 167 Fall 2014 Home Page]]

Revision as of 10:46, 12 May 2015

Contents

CSE 167, Spring 2015: Introduction to Computer Graphics

This class provides an introduction to 3D computer graphics. We will cover the fundamentals of 3D rendering and modeling. The focus is on real-time applications using OpenGL. You will also learn the basics of shader programming using graphics processing units (GPUs). In the course projects you will build your own real-time rendering engine. Here is a detailed class schedule.

Collage2012.png
Screen shots of CSE 167 final projects from previous years.

Announcements

Course Schedule

Click here for the course schedule.

Course Information

  • Weekly Schedule:
    • Lectures: Tuesday/Thursday, 9:30am-10:50am, WLH 2204
    • Homework discussion: Mondays, 4:00pm-4:50pm, CSB 004
    • Homework grading: Fridays in CSE labs 260 and 270, 1:00pm
  • Location for TA and tutor office hours: CSE basement labs as listed on Piazza page
  • Instructor: Jurgen Schulze, office hour Tuesdays 11am-12 (in week 1: Thursday 11-12) at Atkinson Hall room 2125
  • Teaching Assistant: Dylan McCarthy
  • Tutor: Rex West
  • For TA/tutor office hours, discussions and more information see our Piazza page
  • Section ID: 839586
  • Number of units: 4

Special Topics

Useful Links