Difference between revisions of "CSE167S2015"
From Immersive Visualization Lab Wiki
(→Course Information) |
(→Announcements) |
||
(8 intermediate revisions by one user not shown) | |||
Line 10: | Line 10: | ||
==Announcements== | ==Announcements== | ||
+ | * 5/16/2015: [[Project7SP15|The Final Homework Assignment]] is now on-line. | ||
+ | * 5/9/2015: [[Project6SP15|Homework Assignment #6]] is now on-line. | ||
+ | * 5/2/2015: [[Project5SP15|Homework Assignment #5]] is now on-line. | ||
+ | * 4/25/2015: [[Project4SP15|Homework Assignment #4]] is now on-line. | ||
+ | * 4/11/2015: [[Project3SP15|Homework Assignment #3]] is now on-line. | ||
+ | * 4/3/2015: [[Project2SP15|Homework Assignment #2]] is now on-line. | ||
* 3/30/2015: [[Project1SP15|Homework Assignment #1]] is now on-line. | * 3/30/2015: [[Project1SP15|Homework Assignment #1]] is now on-line. | ||
* 3/13/2015: Welcome to CSE 167! Check here for announcements and updates. | * 3/13/2015: Welcome to CSE 167! Check here for announcements and updates. | ||
Line 21: | Line 27: | ||
** Lectures: Tuesday/Thursday, 9:30am-10:50am, WLH 2204 | ** Lectures: Tuesday/Thursday, 9:30am-10:50am, WLH 2204 | ||
** Homework discussion: Mondays, 4:00pm-4:50pm, CSB 004 | ** Homework discussion: Mondays, 4:00pm-4:50pm, CSB 004 | ||
− | ** Homework grading: Fridays in CSE labs 260 and 270, | + | ** Homework grading: Fridays in CSE labs 260 and 270, 1:00pm |
* Location for TA and tutor office hours: CSE basement labs as listed on Piazza page | * Location for TA and tutor office hours: CSE basement labs as listed on Piazza page | ||
* Instructor: [http://www.calit2.net/~jschulze/ Jurgen Schulze], office hour Tuesdays 11am-12 (in week 1: Thursday 11-12) at Atkinson Hall room 2125 | * Instructor: [http://www.calit2.net/~jschulze/ Jurgen Schulze], office hour Tuesdays 11am-12 (in week 1: Thursday 11-12) at Atkinson Hall room 2125 | ||
Line 37: | Line 43: | ||
* [[BasecodeCSE167S15 | Starter code and build instructions]] | * [[BasecodeCSE167S15 | Starter code and build instructions]] | ||
* [[DebugCSE167S15 | Helpful tips for debugging your OpenGL code]] | * [[DebugCSE167S15 | Helpful tips for debugging your OpenGL code]] | ||
+ | * [[OSDNote | Students with Disabilities]] | ||
==Useful Links== | ==Useful Links== | ||
* [[CSE167Fall2014 | CSE 167 Fall 2014 Home Page]] | * [[CSE167Fall2014 | CSE 167 Fall 2014 Home Page]] |
Latest revision as of 15:24, 16 May 2015
Contents |
CSE 167, Spring 2015: Introduction to Computer Graphics
This class provides an introduction to 3D computer graphics. We will cover the fundamentals of 3D rendering and modeling. The focus is on real-time applications using OpenGL. You will also learn the basics of shader programming using graphics processing units (GPUs). In the course projects you will build your own real-time rendering engine. Here is a detailed class schedule.
Announcements
- 5/16/2015: The Final Homework Assignment is now on-line.
- 5/9/2015: Homework Assignment #6 is now on-line.
- 5/2/2015: Homework Assignment #5 is now on-line.
- 4/25/2015: Homework Assignment #4 is now on-line.
- 4/11/2015: Homework Assignment #3 is now on-line.
- 4/3/2015: Homework Assignment #2 is now on-line.
- 3/30/2015: Homework Assignment #1 is now on-line.
- 3/13/2015: Welcome to CSE 167! Check here for announcements and updates.
Course Schedule
Click here for the course schedule.
Course Information
- Weekly Schedule:
- Lectures: Tuesday/Thursday, 9:30am-10:50am, WLH 2204
- Homework discussion: Mondays, 4:00pm-4:50pm, CSB 004
- Homework grading: Fridays in CSE labs 260 and 270, 1:00pm
- Location for TA and tutor office hours: CSE basement labs as listed on Piazza page
- Instructor: Jurgen Schulze, office hour Tuesdays 11am-12 (in week 1: Thursday 11-12) at Atkinson Hall room 2125
- Teaching Assistant: Dylan McCarthy
- Tutor: Rex West
- For TA/tutor office hours, discussions and more information see our Piazza page
- Section ID: 839586
- Number of units: 4
Special Topics
- Schedule of classes
- Textbook and resources
- Grading and exams
- Homework projects
- Starter code and build instructions
- Helpful tips for debugging your OpenGL code
- Students with Disabilities