Difference between revisions of "WaterMaze"

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(WaterMaze Main Config File)
(WaterMaze Main Config File)
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Each trial is numbered sequentially.  NumWidth and NumHeight specify the number of tiles in each direction.  Time is the length of the trial in seconds.
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The experimental variables are specified inside the config file for the individual paradigms and placed inside the Paradigms subdirectory.
  
 
===Doxygen API Generation===
 
===Doxygen API Generation===
 
The WaterMaze CalVR contains doxygen comment tags.  To enable the build of the WaterMaze API, set the value, MAKE_WATERMAZE_DOCUMENTATION to ON inside cmake.  The API is included in the git repository and building WaterMaze with the MAKE_WATERMAZE_DOCUMENTATION value ON will regenerate the API.  The documentation is located inside the root directory of the WaterMaze project folder inside the folder labeled doc.
 
The WaterMaze CalVR contains doxygen comment tags.  To enable the build of the WaterMaze API, set the value, MAKE_WATERMAZE_DOCUMENTATION to ON inside cmake.  The API is included in the git repository and building WaterMaze with the MAKE_WATERMAZE_DOCUMENTATION value ON will regenerate the API.  The documentation is located inside the root directory of the WaterMaze project folder inside the folder labeled doc.

Revision as of 13:05, 22 November 2013

Contents

Running WaterMaze

  • Enable in mycalvr.xml
  • In WaterMaze submenu of CalVR, hit Load

Commands

l - load geometry
n - next trial
r - repeat trial
b - back to previous trial
p - play/pause
h - help
1-9 - reset position

To run the game, after you have loaded CalVR, press 'l' to load the game, then press 'p' to start the first trial. After the trial has completed, press 'n' to go to the next trial in the sequence, 'b' to go to a previous trial, or 'r' to repeat current trial. After you have selected a trial, press 'p' to start the trial.

When the game is paused, you may press the numbers 1-9 to reset the position of the subject to a predefined position (currently the 4 corners and the center).

Running States

  • disconnected: Initial running state in CalVR. In the android controller this indicates that the device is not connected to CalVR.
  • connected: CalVR is connected to an android controller and ready to start an experiment.
  • experiment start: State used to indicate the beginning of a paradigm.
  • geometry loaded: Scene has been loaded, ready to begin a trial.
  • starting trial: Starting procedure has begun, but trial has not begun and data is not being recorded.
  • running trial: Test subject is navigating the Water Maze and data is being reported to android controllers.
  • ending trial: Trial is over and the trial ending procedure is being run.
  • trial end: Trial ending procedure has terminated and the application is now awaiting a command.
  • paradigm end: The paradigm has run the maximum number of trials and there are additional paradigms to run.
  • paradigm end continuous: The paradigm either has no trial limit, or the minimum number of trials has been run, but less than the maximumum, and there are additional paradigms to be run.
  • experiment end: Equivalent to paradigm end, but there are no additional paradigms to be run.
  • experiment end continuous: Equivalent to paradigm end continuous, but there are no additional paradigms to be run.

Note: In the android controller source code, available operator actions are detailed inside StateManager.java

WaterMaze Main Config File

Which paradigms are being run during the experiment, along with other experimental setup data, are defined inside WaterMaze.xml in the data directory.

The config file should be structured accordingly:

<?xml version="1.0">
<Plugin>
  <WaterMaze>
    ...
  </WaterMaze>
</Plugin>


Inside this section the following values are required to be specified.

  • DataDir: path to the data directory for WaterMaze (note: should be the same directory that WaterMaze.xml exists in)
  • WidthTile: width of a single grid space. (1 unit = 1mm)
  • HeightTile: height of a single grid space. (1 unit = 1mm)
  • WallHeight: ceiling height of maze. (1 unit = 1mm)
  • StartingHeight: height of the head above the floor of the maze. default value: 300


There are then three sections that should be included.

  • AndroidController: This specifies configuration data for the android controller.
<AndroidController>
  <UpdateRate value="?"/>    Rate at which WaterMaze will inform android controllers of path data.  default: 0.016666 (60Hz)
  <JavaIntSize value="?"/>   Used to indicate the size of the integer primitive in Java.  Used for network communication protocol.
</AndroidController>
  • Textures: This is where the application will specify which texture files will be used for the walls and the floor.
<Textures>
  <Wall value="?"/>
  <Floor value="?" />
</Textures>

Note: Since the floor texture is rendered on each grid space individually, it is necessary to have the texture file be continuous.
  • Paradigms: This specifies the paradigms to be run.
<Paradigms>
  <Paradigm0 path="Paradigms/?.xml" value="?" />
   ...
  <ParadigmN path="Paradigms/?.xml" value="?" />
</Paradigm>

Note: There must be a fixed number of Paradigms.  A paradigm can appear more than once in the paradigms list, but every paradigm specified in this list must have a unique identifier specified in the value field.


The experimental variables are specified inside the config file for the individual paradigms and placed inside the Paradigms subdirectory.

Doxygen API Generation

The WaterMaze CalVR contains doxygen comment tags. To enable the build of the WaterMaze API, set the value, MAKE_WATERMAZE_DOCUMENTATION to ON inside cmake. The API is included in the git repository and building WaterMaze with the MAKE_WATERMAZE_DOCUMENTATION value ON will regenerate the API. The documentation is located inside the root directory of the WaterMaze project folder inside the folder labeled doc.