CSE 190: Virtual Reality Technology
Virtual reality (VR) has been capturing people's imagination for decades, but it has been only recently that this technology became available for consumers. This course aims to explain how VR technology works, and you are going to do programming projects to better understand potential and limitations of today's VR hardware and devices.
COVID-19 Update: This quarter this course will be taught entirely on-line. This means that we are not going to be able to use the Oculus Rift headsets in the CSE VR lab, and lectures, discussions and tutoring will happen via Zoom.
Computer Hardware Requirements
In order to be able to do the homework projects in this course you will need to have:
- A Windows or Apple computer (desktop or laptop) with the ability to run Unity
- A smartphone Unity can build for (Android or iOS)
- A Google Cardboard-compatible VR viewer your smartphone will fit in (e.g., Merge VR). These are between $10 and $50, available from Amazon, Ebay, etc. Any other VR headset Unity supports will also work (e.g., Oculus Rift, HTC Vive, Microsoft Mixed Reality, etc.)
- A USB cable to connect your computer to your smartphone
It lists lecture dates, homework due dates, and recommended reading.
In this course the following topics are going to be covered, plus a few more:
- Overview of the state-of-the-art VR technologies and research trends
- VR programming in Unity
- Human visual system: 3D depth cues, color perception
- Fundamental physics of 3D displays
- Display types: LCD, OLED, volumetric, light field
- How to generate stereographic 3D images
- Immersive VR systems: HMD, CAVE, smart phone VR, etc.
- Augmented reality devices
- Rendering to HMDs
- CSE167 (Introduction to Computer Graphics) or equivalent
- Instructor: Dr. Jürgen Schulze
- Instructor's office hour: Thursdays 3:30-4:30pm, Atkinson Hall, Room 2125
- Number of Units: 4
- Section ID:
- Lectures: Tuesday and Thursday, 2:00pm-3:20pm live on Zoom (recordings on Canvas)
- Homework Discussion: Mondays
- 3 programming assignments
- 1 Written final exam
- 1 VR app presentation: slides and video
- Discussion board: Piazza
- Online chat and resources: Discord
- Grade management: Canvas
- TA: Andrew Huang
|Projects 1-3||20% each|
|Final Exam (written)||30%|
|VR App Presentation||10%|
We will enter your grades into Canvas. Please verify sporadically that your grades have been recorded correctly and inform your grader or instructor if you find an error.
For undergraduate students with the P/NP option: A pass (P) grade will be given for an average grade of 60 or higher.
For graduate students with the S/U option: A satisfactory (S) grade will be given for an average grade of 75 or higher.
All homework projects are due on Fridays, there will be a due date roughly every other week.
All projects are solo projects. Team work is not permitted.
If you cannot get a project done in time before the due date you can submit it on the following Friday at a penalty of 25% of your grade.
You will not need to buy a textbook for this course because the lecture slides will be made available to you. However, if you want more background information, we recommend the following books:
|The VR Book by Jason Jerald, 550 pages, Morgan & Claypool Publishers, October 16, 2015, ISBN-10: 1970001127, ISBN-13: 978-1970001129|
|Virtual Reality by Steven M. LaValle. To be published by Cambridge University Press. Download PDF|
Students with Disabilities
If you have a documented disability, please email me your documentation to me as soon as possible so that I can make suitable accommodations for you. If you believe that you have a disability and desire accommodation, please register with the Office for Students with Disabilities.