Difference between revisions of "CSE167F2015"

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=CSE 167, Fall 2015: Introduction to Computer Graphics=
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This class provides an introduction to 3D computer graphics. We will cover the fundamentals of 3D rendering and modeling. The focus is on real-time applications using OpenGL. You will also learn the basics of shader programming using graphics processing units (GPUs). In the course projects you will build your own real-time rendering engine. Here is a detailed [[ScheduleCSE167F15|class schedule]].
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<div align="center">
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[[Image:Collage2012.png]]<br>
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<i>Screen shots of CSE 167 final projects from previous years.</i>
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</div>
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==Course Schedule==
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Click [[ScheduleCSE167F15|here for the course schedule]].
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==Course Information==
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* Weekly Schedule:
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** Lectures: Tuesday/Thursday, 9:30am-10:50am, CSB 003? May change
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** Homework discussion: Mondays, 4:00pm-4:50pm
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** Homework grading: Fridays in CSE labs 260 and 270, 1:00pm
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* Location for TA and tutor office hours: CSE basement labs as listed on Piazza page
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* Instructor: [http://www.calit2.net/~jschulze/ Jurgen Schulze], office hour Tuesdays 11am-12 at Atkinson Hall room 2125
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* Teaching Assistants: Dylan McCarthy, Ching Lee, Kevin Lim
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* Tutors: David Nuernberger, Phillip Ho, Hong Tran
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* For TA/tutor office hours, discussions and more information see our Piazza page
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* Section ID:
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* Number of units: 4
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==Special Topics==
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* [[ScheduleCSE167F15 | Schedule of classes]]
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* [[ResourcesCSE167F15 | Textbook and resources]]
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* [[GradingCSE167F15 | Grading and exams]]
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* [[ProjectsHomeworkCSE167F15 | Homework projects]]
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* [[BasecodeCSE167F15 | Starter code and build instructions]]
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* [[DebugCSE167F15 | Helpful tips for debugging your OpenGL code]]
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* [[OSDNote | Students with Disabilities]]
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==Useful Links==
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* [[CSE167S2015 | CSE 167 Spring 2015 Home Page]]

Revision as of 20:28, 23 September 2015

Contents

CSE 167, Fall 2015: Introduction to Computer Graphics

This class provides an introduction to 3D computer graphics. We will cover the fundamentals of 3D rendering and modeling. The focus is on real-time applications using OpenGL. You will also learn the basics of shader programming using graphics processing units (GPUs). In the course projects you will build your own real-time rendering engine. Here is a detailed class schedule.

Collage2012.png
Screen shots of CSE 167 final projects from previous years.

Course Schedule

Click here for the course schedule.

Course Information

  • Weekly Schedule:
    • Lectures: Tuesday/Thursday, 9:30am-10:50am, CSB 003? May change
    • Homework discussion: Mondays, 4:00pm-4:50pm
    • Homework grading: Fridays in CSE labs 260 and 270, 1:00pm
  • Location for TA and tutor office hours: CSE basement labs as listed on Piazza page
  • Instructor: Jurgen Schulze, office hour Tuesdays 11am-12 at Atkinson Hall room 2125
  • Teaching Assistants: Dylan McCarthy, Ching Lee, Kevin Lim
  • Tutors: David Nuernberger, Phillip Ho, Hong Tran
  • For TA/tutor office hours, discussions and more information see our Piazza page
  • Section ID:
  • Number of units: 4

Special Topics

Useful Links