Fringe Physics
From Immersive Visualization Lab Wiki
Contents |
Project Overview
The concept of this project is to create a room with a physics-enabled ballpit in the center. The user would have the ability to interact with the balls by picking them up and moving them to certain stations. These stations can be anything from antigravity fields and seesaws to trampolines and infintely dense miniplanets, and is solely dependent on the creativity of the individual.
Project Goals
- Integrate the Bullet Engine to OpenSceneGraph by linking the two worlds
- Encapsulate a system of object creation and physics handling
- Enabled user interactions using OSG intersection
- Integrate system with ZSpace for enhanced immersion
Developers
Software Developer
- Robert Maloney
Project Adviser
- Jurgen Schulze
Resources
- CalVR
- OpenSceneGraph
- Bullet Engine
- ZSpace
Project
Technologies
- Bullet Engine v2.8.1
- OpenSceneGraph v3.0.1
Timeline
- My