Fringe Physics

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Revision as of 14:40, 10 December 2014 by Rmaloney (Talk | contribs)

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Contents

Project Overview

The concept of this project is to create a room with a physics-enabled ballpit in the center. The user would have the ability to interact with the balls by picking them up and moving them to certain stations. These stations can be anything from antigravity fields and seesaws to trampolines and infintely dense miniplanets, and is solely dependent on the creativity of the individual.

Project Goals

  • Integrate the Bullet Engine to OpenSceneGraph by linking the two worlds
  • Encapsulate a system of object creation and physics handling
  • Enabled user interactions using OSG intersection
  • Integrate system with ZSpace for enhanced immersion

Developers

Software Developer

  • Robert Maloney

Project Adviser

  • Jurgen Schulze

Resources

  • CalVR
  • OpenSceneGraph
  • Bullet Engine
  • ZSpace

Project

Technologies

  • Bullet Engine v2.8.1
  • OpenSceneGraph v3.0.1

Timeline

  • My