Boxing Simulator

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Revision as of 15:54, 5 December 2014 by Ralarson (Talk | contribs)

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Contents

Project Overview

This project is an attempt to create a 3D environment in Unity that takes advantage of Oculus Rift and Leap Motion to simulate boxing. The user will be completely immersed in a 3D scene with Oculus and be able to interact with objects in the scene with Leap.

Project Goals

  • Integrate Oculus Rift and Leap Motion
  • Use physics to simulate a realistic environment
  • Form complex bodies that react to interaction from Leap Motion

Future Uses

  • Exercise guide
  • Possibility for games

Developers

Software Developer

  • Russell Larson

Project Adviser

  • Jurgen Schulze

Resources

  • Unity Pro
    • Unity Asset Store
  • Oculus Rift
  • Leap Motion

Project

Technologies

  • Oculus Rift SDK Version 0.4.2 Beta (released 9/4/2014)
  • Leap Motion Version v2.2.0.23475
  • Unity Pro 4.5.5
  • Oculus Rift SDK Version 0.4.3 Beta (released 10/24/2014)
  • Unity Free Version 4.5.5f1
  • Oculus Rift Unity 4 Integration pack
  • Leap Motion Oculus VR assets

Assets

  • 3D BaseMale model
  • Leap Motion Demo Pack (for boxing gloves and punching bag models)

Progress

  • Created simple scene in unity that integrates Leap Motion for interaction with virtual objects.
  • Integrated Oculus libraries so that scene is rendered and interacts as 3D environment.
  • Added many rigidbodies and colliders to create realistic effects on the humanoid model.
  • Added scripts to control physics.
  • Added scripts to control particle emissions.
  • Added scripts to activate and manipulate events.