Difference between revisions of "Boxing Simulator"
From Immersive Visualization Lab Wiki
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* Integrate Oculus Rift and Leap Motion | * Integrate Oculus Rift and Leap Motion | ||
+ | * Use physics to simulate a realistic environment | ||
+ | * Form complex bodies that react to interaction from Leap Motion | ||
===Future Uses=== | ===Future Uses=== |
Revision as of 13:54, 5 December 2014
Contents |
Project Overview
This project is an attempt to create a 3D environment in Unity that takes advantage of Oculus Rift and Leap Motion to simulate boxing. The user will be completely immersed in a 3D scene with Oculus and be able to interact with objects in the scene with Leap.
Project Goals
- Integrate Oculus Rift and Leap Motion
- Use physics to simulate a realistic environment
- Form complex bodies that react to interaction from Leap Motion
Future Uses
- Exercise guide
- Possibility for games
Developers
Software Developer
- Russell Larson
Project Adviser
- Jurgen Schulze
Resources
- Unity Pro
- Oculus Rift
- Leap Motion