Difference between revisions of "Boxing Simulator"
From Immersive Visualization Lab Wiki
(Created page with " == Project Overview == This project is an attempt to create a 3D environment in Unity that takes advantage of Oculus Rift and Leap Motion to simulate boxing. The user will b...") |
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===Project Goals=== | ===Project Goals=== | ||
* Integrate Oculus Rift and Leap Motion | * Integrate Oculus Rift and Leap Motion | ||
+ | * Use physics to simulate a realistic environment | ||
+ | * Form complex bodies that react to interaction from Leap Motion | ||
===Future Uses=== | ===Future Uses=== | ||
Line 17: | Line 19: | ||
* Jurgen Schulze | * Jurgen Schulze | ||
− | === | + | ===Hardware Requirements=== |
− | * | + | * PC |
* Oculus Rift | * Oculus Rift | ||
* Leap Motion | * Leap Motion | ||
+ | |||
+ | == Project == | ||
+ | |||
+ | ===Technologies=== | ||
+ | *Windows 7 | ||
+ | *Leap Motion Version v2.2.0.23475 | ||
+ | *Oculus Rift SDK Version 0.4.3 Beta (released 10/24/2014) | ||
+ | *Unity Free Version 4.5.5f1 | ||
+ | *Oculus Rift Unity 4 Integration pack | ||
+ | *Leap Motion Oculus VR assets | ||
+ | |||
+ | ===Assets=== | ||
+ | *3D BaseMale model | ||
+ | *Leap Motion Demo Pack (for boxing gloves and punching bag models) | ||
+ | |||
+ | ===Progress=== | ||
+ | *Created simple scene in unity that integrates Leap Motion for interaction with virtual objects. | ||
+ | *Integrated Oculus libraries so that scene is rendered and interacts as 3D environment. | ||
+ | *Added many rigidbodies and colliders to create realistic effects on the humanoid model. | ||
+ | *Ragdoll colliders and character joints allow realistic animation | ||
+ | [[Image:Ragdoll.png|250px]] | ||
+ | *Added scripts to control interaction with male model. | ||
+ | *Added scripts to control particle emissions. | ||
+ | *Added scripts to activate and manipulate events. |
Latest revision as of 13:18, 18 December 2014
Contents |
Project Overview
This project is an attempt to create a 3D environment in Unity that takes advantage of Oculus Rift and Leap Motion to simulate boxing. The user will be completely immersed in a 3D scene with Oculus and be able to interact with objects in the scene with Leap.
Project Goals
- Integrate Oculus Rift and Leap Motion
- Use physics to simulate a realistic environment
- Form complex bodies that react to interaction from Leap Motion
Future Uses
- Exercise guide
- Possibility for games
Developers
Software Developer
- Russell Larson
Project Adviser
- Jurgen Schulze
Hardware Requirements
- PC
- Oculus Rift
- Leap Motion
Project
Technologies
- Windows 7
- Leap Motion Version v2.2.0.23475
- Oculus Rift SDK Version 0.4.3 Beta (released 10/24/2014)
- Unity Free Version 4.5.5f1
- Oculus Rift Unity 4 Integration pack
- Leap Motion Oculus VR assets
Assets
- 3D BaseMale model
- Leap Motion Demo Pack (for boxing gloves and punching bag models)
Progress
- Created simple scene in unity that integrates Leap Motion for interaction with virtual objects.
- Integrated Oculus libraries so that scene is rendered and interacts as 3D environment.
- Added many rigidbodies and colliders to create realistic effects on the humanoid model.
- Ragdoll colliders and character joints allow realistic animation
- Added scripts to control interaction with male model.
- Added scripts to control particle emissions.
- Added scripts to activate and manipulate events.