Difference between revisions of "Boxing Simulator"
From Immersive Visualization Lab Wiki
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*Integrated Oculus libraries so that scene is rendered and interacts as 3D environment. | *Integrated Oculus libraries so that scene is rendered and interacts as 3D environment. | ||
*Added many rigidbodies and colliders to create realistic effects on the humanoid model. | *Added many rigidbodies and colliders to create realistic effects on the humanoid model. | ||
+ | *Ragdoll colliders and character joints allow realistic animation | ||
+ | [[Image:Ragdoll.png|250px]] | ||
*Added scripts to control physics. | *Added scripts to control physics. | ||
*Added scripts to control particle emissions. | *Added scripts to control particle emissions. | ||
*Added scripts to activate and manipulate events. | *Added scripts to activate and manipulate events. |
Revision as of 14:57, 7 December 2014
Contents |
Project Overview
This project is an attempt to create a 3D environment in Unity that takes advantage of Oculus Rift and Leap Motion to simulate boxing. The user will be completely immersed in a 3D scene with Oculus and be able to interact with objects in the scene with Leap.
Project Goals
- Integrate Oculus Rift and Leap Motion
- Use physics to simulate a realistic environment
- Form complex bodies that react to interaction from Leap Motion
Future Uses
- Exercise guide
- Possibility for games
Developers
Software Developer
- Russell Larson
Project Adviser
- Jurgen Schulze
Resources
- Unity Pro
- Unity Asset Store
- Oculus Rift
- Leap Motion
Project
Technologies
- Oculus Rift SDK Version 0.4.2 Beta (released 9/4/2014)
- Leap Motion Version v2.2.0.23475
- Unity Pro 4.5.5
- Oculus Rift SDK Version 0.4.3 Beta (released 10/24/2014)
- Unity Free Version 4.5.5f1
- Oculus Rift Unity 4 Integration pack
- Leap Motion Oculus VR assets
Assets
- 3D BaseMale model
- Leap Motion Demo Pack (for boxing gloves and punching bag models)
Progress
- Created simple scene in unity that integrates Leap Motion for interaction with virtual objects.
- Integrated Oculus libraries so that scene is rendered and interacts as 3D environment.
- Added many rigidbodies and colliders to create realistic effects on the humanoid model.
- Ragdoll colliders and character joints allow realistic animation
- Added scripts to control physics.
- Added scripts to control particle emissions.
- Added scripts to activate and manipulate events.