Difference between revisions of "CSE167Fall2013"
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==Announcements== | ==Announcements== | ||
− | * 9/26/2013: Homework assignment #1 is now on-line | + | * 9/26/2013: [[Project1Fall13|Homework assignment #1]] is now on-line |
* 9/26/2013: Ted is now ready for use (for grades and message board) | * 9/26/2013: Ted is now ready for use (for grades and message board) | ||
* 5/3/2013: Web page went on-line. Check here for announcements and updates. | * 5/3/2013: Web page went on-line. Check here for announcements and updates. |
Revision as of 23:05, 26 September 2013
Contents |
CSE 167, Fall 2013: Introduction to Computer Graphics
This class provides an introduction to 3D computer graphics. We will cover the fundamentals of 3D rendering and modeling. The focus is on real-time applications using OpenGL. You will also learn the basics of shader programming using graphics processing units (GPUs). In the course projects you will build your own real-time rendering engine. Here is a detailed class schedule.
Announcements
- 9/26/2013: Homework assignment #1 is now on-line
- 9/26/2013: Ted is now ready for use (for grades and message board)
- 5/3/2013: Web page went on-line. Check here for announcements and updates.
Course Information
- Weekly Schedule:
- Lectures: Tuesday/Thursday, 2:00pm-3:20pm, Center Hall 119
- Homework grading: Fridays 1:30pm, CSE lab 260
- Homework discussion: Mondays 3:00-3:50pm, Center Hall 105
- Instructor: Dr. Jurgen Schulze (jschulze [at] ucsd.edu, http://www.calit2.net/~jschulze/).
- Office hour: Tuesdays 3:30-4:30pm, Atkinson Hall Room 2125
- Teaching Assistants:
- Matteo Mannino, office hours Tue+Thu 3:45pm-7:45pm
- Krishna Mullia, office hours Tue+Thu 3:30pm-7:30pm
- Tutors:
- Thinh Nguyen, Mon 4pm-6pm and Wed 3pm-7pm
- Miguel Paysan, Wed 7pm-9pm and Thu 5pm-9pm
- TA and tutor office hours will be in CSE basement lab 260
- Section ID: 785834
- Number of units: 4
Special Topics
- Schedule of classes
- Textbook and resources
- Grading and exams
- Homework projects
- Starter code and build instructions
- Helpful tips for debugging