Difference between revisions of "CSE167F2020"
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** Lectures: Tuesday/Thursday 12:30-1:50pm on Zoom | ** Lectures: Tuesday/Thursday 12:30-1:50pm on Zoom | ||
** Homework discussion: Wednesdays 1:00-1:50pm on Zoom | ** Homework discussion: Wednesdays 1:00-1:50pm on Zoom | ||
− | ** Homework submission: on Canvas by the deadlines ( | + | ** Homework submission: on Canvas by the deadlines (see Course Schedule) |
* TA and tutor office hours are held on Zoom as listed on [http://piazza.com/ucsd/fall2020/cse167 Piazza] | * TA and tutor office hours are held on Zoom as listed on [http://piazza.com/ucsd/fall2020/cse167 Piazza] | ||
* Instructor: [http://www.calit2.net/~jschulze/ Jurgen Schulze], office hour Tuesdays 2-3pm on Zoom | * Instructor: [http://www.calit2.net/~jschulze/ Jurgen Schulze], office hour Tuesdays 2-3pm on Zoom |
Latest revision as of 20:59, 6 October 2020
Contents |
CSE 167, Fall 2020: Introduction to Computer Graphics
This class provides an introduction to 3D computer graphics. We will cover the fundamentals of 3D rendering and modeling. The focus is on real-time applications using modern OpenGL. You will also learn the basics of GLSL shader programming. In the course projects you will build your own real-time rendering engine.
Course Schedule
Click here for the course schedule.
Course Information
- Weekly Schedule:
- Lectures: Tuesday/Thursday 12:30-1:50pm on Zoom
- Homework discussion: Wednesdays 1:00-1:50pm on Zoom
- Homework submission: on Canvas by the deadlines (see Course Schedule)
- TA and tutor office hours are held on Zoom as listed on Piazza
- Instructor: Jurgen Schulze, office hour Tuesdays 2-3pm on Zoom
- Teaching Assistants: Ronald Baldonado, Kevin Huang
- Tutors: Cynthia Butarbutar, Edward Xie, Xiaoyang Yu
- IA office hours: see Piazza
- Your grades will be entered into Canvas
- Discussion board: see Piazza
- Section Number: 22271
- Number of units: 4
Miscellaneous
- Starter code and build instructions
- Homework projects
- Grading and exams
- Textbooks and resources
- Helpful tips for debugging your OpenGL code
- Students with Disabilities