Difference between revisions of "CSE167F2017"
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* Teaching Assistants: Jean Choi | * Teaching Assistants: Jean Choi | ||
* Tutors: Yining Liang, Kaiser Pister, Timothy Wang, Glynn Williams, Jiasheng Zhu | * Tutors: Yining Liang, Kaiser Pister, Timothy Wang, Glynn Williams, Jiasheng Zhu | ||
+ | * Remote volunteer: Hoang Tran | ||
* For TA/tutor office hours, discussions and more information see our [https://piazza.com/ucsd/fall2017/cse167/home Piazza page] | * For TA/tutor office hours, discussions and more information see our [https://piazza.com/ucsd/fall2017/cse167/home Piazza page] | ||
* We use TritonEd to keep track of grades only. | * We use TritonEd to keep track of grades only. |
Latest revision as of 06:27, 28 September 2017
Contents |
CSE 167, Fall 2017: Introduction to Computer Graphics
This class provides an introduction to 3D computer graphics. We will cover the fundamentals of 3D rendering and modeling. The focus is on real-time applications using modern OpenGL. You will also learn the basics of GLSL shader programming. In the course projects you will build your own real-time rendering engine. Here is a detailed class schedule.
Course Schedule
Click here for the course schedule.
Course Information
- Weekly Schedule:
- Lectures: Tuesday/Thursday 9:30am-10:50am in Center Hall 119
- Homework discussion: Mondays 8-8:50pm in Center Hall 216
- Homework grading: Fridays in CSE basement labs 260+270 starting at 2:00pm
- Location for TA and tutor office hours: CSE basement labs as listed on Piazza
- Instructor: Jurgen Schulze, office hour Tuesdays 11:00am-12noon at Atkinson Hall room 2125
- Teaching Assistants: Jean Choi
- Tutors: Yining Liang, Kaiser Pister, Timothy Wang, Glynn Williams, Jiasheng Zhu
- Remote volunteer: Hoang Tran
- For TA/tutor office hours, discussions and more information see our Piazza page
- We use TritonEd to keep track of grades only.
- Section Number: 920497
- Number of units: 4
Special Topics
- Textbook and resources
- Grading and exams
- Homework projects
- Starter code and build instructions
- Helpful tips for debugging your OpenGL code
- Students with Disabilities