CSE 167, Fall 2017: Introduction to Computer Graphics
This class provides an introduction to 3D computer graphics. We will cover the fundamentals of 3D rendering and modeling. The focus is on real-time applications using modern OpenGL. You will also learn the basics of GLSL shader programming. In the course projects you will build your own real-time rendering engine. Here is a detailed class schedule.
Click here for the course schedule.
- Weekly Schedule:
- Lectures: Tuesday/Thursday 9:30am-10:50am in Center Hall 119
- Homework discussion: Mondays 8-8:50pm in Center Hall 216
- Homework grading: Fridays in CSE basement labs 260+270 starting at 2:00pm
- Location for TA and tutor office hours: CSE basement labs as listed on Piazza
- Instructor: Jurgen Schulze, office hour Tuesdays 11:00am-12noon at Atkinson Hall room 2125
- Teaching Assistants: Jean Choi
- Tutors: Yining Liang, Kaiser Pister, Timothy Wang, Glynn Williams, Jiasheng Zhu
- Remote volunteer: Hoang Tran
- For TA/tutor office hours, discussions and more information see our Piazza page
- We use TritonEd to keep track of grades only.
- Section Number: 920497
- Number of units: 4
- Textbook and resources
- Grading and exams
- Homework projects
- Starter code and build instructions
- Helpful tips for debugging your OpenGL code
- Students with Disabilities