Difference between revisions of "Volumetric Blood Flow Rendering"

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(Current Project Status)
(TODO)
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==TODO==
 
==TODO==
===Han===
+
* Fix the problem with textures needing to load in the first pass of the program
===Greg===
+
* Try to find more optimizations for large datasets
* Implement a more interactive/responsive transfer function implementation using fragment shaders
+
* Clean up the code
 +
* Finalize documentation
  
 
==Paper List==
 
==Paper List==

Revision as of 19:04, 5 June 2011

Contents

Members

  • Current graduate students: Ming-Chen Hsu, Han Kim, and Gregory Long
  • Faculty: Yuri Bazilevs, Jurgen Schulze, and Alison Marsden
  • Past students: Kenneth Benner, Sasha Koruga


Current Project Status

  • Octree representation has been completed
  • Wireframe surface outline is being drawn
  • Slice rendering direction is changed inside the vessel, to reduce the amount of artifacts seen
  • A more interactive transfer function has been added, using pixel shaders
  • Animations now work

TODO

  • Fix the problem with textures needing to load in the first pass of the program
  • Try to find more optimizations for large datasets
  • Clean up the code
  • Finalize documentation

Paper List

Cylindrical rendering

  • Colon Visualization Using Cylindrical Parameterization - Z. Mai, T. Huysmans, and J. Sijbers
  • Volumetric Rendering of Cylindrical data

Flow Visualization

Transfer function

System

Segmentation

Vector field visualization

  • Most vector field visualization are textures, “smoke” particles
  • mostly seems to apply to fluids passing over solid objects (cars, airplanes)