VRDPI

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Contents

Project Overview

The VRDPI is intended to be a tool for deep packet capture and analysis in Virtual Reality. Using standard virtual reality controls (Oculus Touch, Vive Motion Controllers) users will be able to select a network interface to capture and a duration of the capture. Packet capture will be completed in the background (seperate thread) and the results will be displayed inside VR.


Project Goals

  • Render deep packet inspection results in a virtual reality environment. Utilizing the WinPCap library, Unreal Engine 4 with 99% C++ UE4 API.
  • Renders each TCP/UDP session in the form of a packet column. The packet columns representing each session’s packet stream are arrayed in front of the user after capture in the form of a semi-arc.
  • Users will utilize standard VR motion controller interface patterns to navigate the VR environment. Including VR teleportation, direct controller to object manipulations, and controller to remote object at a distance manipulations.
  • User can also resize a packet to make the data displayed on its front face larger and more clear.
  • Information inside the packet is divided into layers which represent each layer of the network stack. Frame layer, Ethernet layer, IP layer, TCP layer, and finally the application layer.
  • Each layer will be color coded. Each layer will display its data in hexadecimal format.

Developers

  • Marlon West

Developers

  • Jurgen Schulze

Technologies

  • Unreal Engine v4.15.1
  • WinPCap Library v4.1.2

Project Development Blog

3/23/17