Difference between revisions of "User:Kalice"

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(Implementation)
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=== Implementation ===
 
=== Implementation ===
* I use OpenSceneGraph, OpenGL, GLSL, OpenCOVER, and COVISE
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* using [ http://www.openscenegraph.com OpenSceneGraph], OpenGL, GLSL, OpenCOVER, and COVISE
 +
 
 
=== Schedule/Milestones ===
 
=== Schedule/Milestones ===
 
MUST finish thesis by June 8th. =p
 
MUST finish thesis by June 8th. =p

Revision as of 21:20, 3 May 2007

Contents

Karen Lin

I am a 2nd year CSE Masters student at UCSD specializing in graphics and vision. I work with Matthias Zwicker and Jurgen Schulze on a joint project in the Visualization Lab of Cal-IT2. There's nothing like playing with the latest multi-million dollar visual technology everyday.

Depth Of Focus Project

This is my descriptive summary AND sale of the project...at least it WILL be.

Algorithm

Input

  • Given a set of images of a 3D scene recorded into 2D by a camera tracking/panning horizontally along a plane. This can be also thought of as images captured from a camera array, in which a row of cameras are evenly spaced, identically calibrated.
  • Headtracking will keep track of the user's viewing position, allowing the screen image to change to the natural perspective change.
  • Wand/mouse click will signal the user's new focal point, resulting in a new depth/object to focus on.
  • Depth Finder
  • Image set processing
  • Output

Implementation

Schedule/Milestones

MUST finish thesis by June 8th. =p

Results


  • Downloads
  • Images

References/Links


Testing out Porter's Pub