http://ivl.calit2.net/wiki/index.php?title=ResourcesCSE167F19&feed=atom&action=history ResourcesCSE167F19 - Revision history 2024-03-29T13:15:14Z Revision history for this page on the wiki MediaWiki 1.21.1 http://ivl.calit2.net/wiki/index.php?title=ResourcesCSE167F19&diff=12409&oldid=prev Jschulze: Created page with "=Textbooks and Resources= All material relevant to homework projects and exams will be taught in class. The instructor's lecture slides, as well as the discussion slides will..." 2019-09-26T04:53:37Z <p>Created page with &quot;=Textbooks and Resources= All material relevant to homework projects and exams will be taught in class. The instructor&#039;s lecture slides, as well as the discussion slides will...&quot;</p> <p><b>New page</b></p><div>=Textbooks and Resources=<br /> <br /> All material relevant to homework projects and exams will be taught in class. The instructor's lecture slides, as well as the discussion slides will be available on this wiki as part of the course schedule. For more detail and background information on the covered topics, the instructor recommends the following textbook for this course. <br /> <br /> {| border=&quot;1&quot; style=&quot;text-align:left;&quot;<br /> |-<br /> | Peter Shirley, Steve Marschner: ''Fundamentals of Computer Graphics'', Fourth Edition, 2015 (earlier editions will also work). A K Peters/CRC Press, ISBN 1482229390 [http://www.cs.utah.edu/~shirley/books/fcg2/ Author's site], [http://www.amazon.com/Fundamentals-Computer-Graphics-Fourth-Marschner/dp/1482229390/ref=sr_1_1?ie=UTF8&amp;qid=1459276966&amp;sr=8-1&amp;keywords=Fundamentals+of+Computer+Graphics Amazon.com]<br /> | [[Image:shirley-cover2015.jpg|200px]]<br /> |-<br /> | Tomas Akenine-Moller, Eric Haines, Naty Hoffman, Angelo Pesce, Michal Iwanicki, and Sebastien Hillaire: ''Real-Time Rendering'', Fourth Edition, 2018. A K Peters/CRC Press, 1198 pages, ISBN-13: 978-1138627000, ISBN-10: 1138627003, [http://www.realtimerendering.com Author's site, comes with tons of useful links], [https://www.amazon.com/Real-Time-Rendering-Fourth-Tomas-Akenine-M%C3%B6ller/dp/1138627003/ref=pd_lpo_sbs_14_t_0?_encoding=UTF8&amp;psc=1&amp;refRID=41MDKPEGAYW4MJ7Y2CZX Amazon.com]<br /> | [[Image:real-time-rendering-book-2018.jpg|200px]]<br /> |}<br /> <br /> =Useful Web Links=<br /> <br /> ==3D Graphics==<br /> * [http://www.tomdalling.com/blog/category/modern-opengl/ Tom Dalling's Modern OpenGL Tutorial]<br /> * [http://blog.db-in.com/cameras-on-opengl-es-2-x/ Great summary of the math needed in this course]<br /> * [https://learnopengl.com/ Learn OpenGL: Modern OpenGL Tutorial] and [https://www.youtube.com/watch?v=EIpxcNl2WJU&amp;index=13&amp;list=PLRtjMdoYXLf6zUMDJVRZYV-6g6n62vet8 tutorial videos]<br /> * [http://www.swiftless.com/opengl4tuts.html Tutorials for OpenGL 4]<br /> * [http://www.lighthouse3d.com/tutorials/ Lighthouse 3D Tutorials]: These are useful for graphics concepts, but many don't use modern OpenGL.<br /> * [http://www.humus.name/index.php?page=3D Humus 3D]: lots of advanced graphics algorithms, but not all in OpenGL<br /> * Steven C. Dollins' [http://cs.brown.edu/people/sdollins/facts.html Handy Mathematics Facts for Graphics]<br /> * [http://stackoverflow.com/questions/5988686/creating-a-3d-sphere-in-opengl-using-visual-c/5989676#5989676 Creating a 3D sphere in OpenGL]<br /> * [http://openglbook.com/chapter-3-index-buffer-objects-and-primitive-types.html Rendering triangle strips with modern OpenGL]<br /> <br /> ==Shader Programming==<br /> * [https://www.khronos.org/files/opengl46-quick-reference-card.pdf OpenGL quick reference cards]<br /> * [http://www.opengl.org/documentation/glsl/ GLSL reference documentation]<br /> * [https://www.khronos.org/opengl/wiki/Sampler_(GLSL)#Binding_textures_to_samplers Binding images to GLSL samplers]<br /> <br /> ==C++ Programming ==<br /> * [https://isocpp.org/faq Frequently asked questions on C++]<br /> * [https://is.muni.cz/www/408176/38744863/The_C__Programming_Language__Stroustrup_.pdf The &quot;Bible&quot; of C++, by Bjarne Stroustrup]<br /> <br /> ==Advanced Graphics Programming==<br /> * [https://developer.nvidia.com/gpugems/GPUGems/gpugems_pref01.html GPU Gems 1]<br /> * [https://developer.nvidia.com/gpugems/GPUGems2/gpugems2_inside_front_cover.html GPU Gems 2]<br /> * [https://developer.nvidia.com/gpugems/GPUGems3/gpugems3_pref01.html GPU Gems 3]</div> Jschulze