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Textbook and Resources

All material relevant to homework projects and exams will be taught in class. The instructor's lecture slides, as well as the discussion slides will be available on this wiki as part of the course schedule. For more detail and background information on the covered topics, the instructor recommends the following textbook for this course.

Peter Shirley, Steve Marschner: Fundamentals of Computer Graphics, Fourth Edition, 2015 (earlier editions will also work). A K Peters/CRC Press, ISBN 1482229390 Author's site,, On-Line at Google Books Shirley-cover2015.jpg
Tomas Akenine-Moller, Eric Haines, Naty Hoffman, Angelo Pesce, Michal Iwanicki, and Sebastien Hillaire: Real-Time Rendering
  Fourth Edition, 2018. A K Peters/CRC Press, 1198 pages, ISBN-13: 978-1138627000, ISBN-10: 1138627003 
Author's site, comes with tons of useful links,

Useful Web Links

3D Graphics

Shader Programming

C++ Programming

Advanced Graphics Programming