Difference between revisions of "ResourcesCSE167F18"
From Immersive Visualization Lab Wiki
(Created page with "=Textbook and Resources= All material relevant to homework projects and exams will be taught in class. The instructor's lecture slides, as well as the discussion slides will ...") |
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* [http://www.tomdalling.com/blog/category/modern-opengl/ Tom Dalling's Modern OpenGL Tutorial] | * [http://www.tomdalling.com/blog/category/modern-opengl/ Tom Dalling's Modern OpenGL Tutorial] | ||
* [https://learnopengl.com/ Learn OpenGL: Modern OpenGL Tutorial] | * [https://learnopengl.com/ Learn OpenGL: Modern OpenGL Tutorial] | ||
− | * [http://www.swiftless.com/opengl4tuts.html Tutorials for OpenGL | + | * [http://www.swiftless.com/opengl4tuts.html Tutorials for OpenGL 4] |
− | * [http://www.lighthouse3d.com/tutorials/ Lighthouse 3D Tutorials | + | * [http://www.lighthouse3d.com/tutorials/ Lighthouse 3D Tutorials]: These are useful for graphics concepts, but many don't use modern OpenGL. |
* [http://www.humus.name/index.php?page=3D Humus 3D]: lots of advanced graphics algorithms, but not all in OpenGL | * [http://www.humus.name/index.php?page=3D Humus 3D]: lots of advanced graphics algorithms, but not all in OpenGL | ||
* [http://www.realtimerendering.com/ Website of the book on real-time rendering] by Tomas Akenine-Moeller with lots of useful links | * [http://www.realtimerendering.com/ Website of the book on real-time rendering] by Tomas Akenine-Moeller with lots of useful links | ||
− | * Steven C. Dollins' [http:// | + | * Steven C. Dollins' [http://cs.brown.edu/people/sdollins/facts.html Handy Mathematics Facts for Graphics] |
* [http://stackoverflow.com/questions/5988686/creating-a-3d-sphere-in-opengl-using-visual-c/5989676#5989676 Creating a 3D sphere in OpenGL] | * [http://stackoverflow.com/questions/5988686/creating-a-3d-sphere-in-opengl-using-visual-c/5989676#5989676 Creating a 3D sphere in OpenGL] | ||
Revision as of 17:59, 26 September 2018
Contents |
Textbook and Resources
All material relevant to homework projects and exams will be taught in class. The instructor's lecture slides, as well as the discussion slides will be available on this wiki as part of the course schedule. For more detail and background information on the covered topics, the instructor recommends the following textbook for this course.
Peter Shirley, Steve Marschner: Fundamentals of Computer Graphics, Fourth Edition, 2015 (earlier editions will also work). A K Peters/CRC Press, ISBN 1482229390 Author's site, Amazon.com, On-Line at Google Books |
Useful Web Links
3D Graphics
- Tom Dalling's Modern OpenGL Tutorial
- Learn OpenGL: Modern OpenGL Tutorial
- Tutorials for OpenGL 4
- Lighthouse 3D Tutorials: These are useful for graphics concepts, but many don't use modern OpenGL.
- Humus 3D: lots of advanced graphics algorithms, but not all in OpenGL
- Website of the book on real-time rendering by Tomas Akenine-Moeller with lots of useful links
- Steven C. Dollins' Handy Mathematics Facts for Graphics
- Creating a 3D sphere in OpenGL