Difference between revisions of "ResourcesCSE167F18"

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(Textbook and Resources)
(3D Graphics)
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* [http://www.lighthouse3d.com/tutorials/ Lighthouse 3D Tutorials]: These are useful for graphics concepts, but many don't use modern OpenGL.
 
* [http://www.lighthouse3d.com/tutorials/ Lighthouse 3D Tutorials]: These are useful for graphics concepts, but many don't use modern OpenGL.
 
* [http://www.humus.name/index.php?page=3D Humus 3D]: lots of advanced graphics algorithms, but not all in OpenGL
 
* [http://www.humus.name/index.php?page=3D Humus 3D]: lots of advanced graphics algorithms, but not all in OpenGL
* [http://www.realtimerendering.com/ Website of the book on real-time rendering] by Tomas Akenine-Moeller with lots of useful links
 
 
* Steven C. Dollins' [http://cs.brown.edu/people/sdollins/facts.html Handy Mathematics Facts for Graphics]
 
* Steven C. Dollins' [http://cs.brown.edu/people/sdollins/facts.html Handy Mathematics Facts for Graphics]
 
* [http://stackoverflow.com/questions/5988686/creating-a-3d-sphere-in-opengl-using-visual-c/5989676#5989676 Creating a 3D sphere in OpenGL]
 
* [http://stackoverflow.com/questions/5988686/creating-a-3d-sphere-in-opengl-using-visual-c/5989676#5989676 Creating a 3D sphere in OpenGL]

Revision as of 18:17, 26 September 2018

Contents

Textbook and Resources

All material relevant to homework projects and exams will be taught in class. The instructor's lecture slides, as well as the discussion slides will be available on this wiki as part of the course schedule. For more detail and background information on the covered topics, the instructor recommends the following textbook for this course.

Peter Shirley, Steve Marschner: Fundamentals of Computer Graphics, Fourth Edition, 2015 (earlier editions will also work). A K Peters/CRC Press, ISBN 1482229390 Author's site, Amazon.com, On-Line at Google Books Shirley-cover2015.jpg
Tomas Akenine-Moller, Eric Haines, Naty Hoffman, Angelo Pesce, Michal Iwanicki, and Sebastien Hillaire: Real-Time Rendering, Fourth Edition, 2018. A K Peters/CRC Press, 1198 pages, ISBN-13: 978-1138627000, ISBN-10: 1138627003 Author's site, Amazon.com Real-time-rendering-book-2018.jpg

Useful Web Links

3D Graphics

Shader Programming

C++ Programming

Advanced Graphics Programming