Difference between revisions of "ResourcesCSE167F18"

From Immersive Visualization Lab Wiki
Jump to: navigation, search
(3D Graphics)
(3D Graphics)
 
Line 23: Line 23:
 
* Steven C. Dollins' [http://cs.brown.edu/people/sdollins/facts.html Handy Mathematics Facts for Graphics]
 
* Steven C. Dollins' [http://cs.brown.edu/people/sdollins/facts.html Handy Mathematics Facts for Graphics]
 
* [http://stackoverflow.com/questions/5988686/creating-a-3d-sphere-in-opengl-using-visual-c/5989676#5989676 Creating a 3D sphere in OpenGL]
 
* [http://stackoverflow.com/questions/5988686/creating-a-3d-sphere-in-opengl-using-visual-c/5989676#5989676 Creating a 3D sphere in OpenGL]
 +
* [http://openglbook.com/chapter-3-index-buffer-objects-and-primitive-types.html Rendering triangle strips with modern OpenGL]
  
 
==Shader Programming==
 
==Shader Programming==

Latest revision as of 17:14, 11 December 2018

Contents

Textbooks and Resources

All material relevant to homework projects and exams will be taught in class. The instructor's lecture slides, as well as the discussion slides will be available on this wiki as part of the course schedule. For more detail and background information on the covered topics, the instructor recommends the following textbook for this course.

Peter Shirley, Steve Marschner: Fundamentals of Computer Graphics, Fourth Edition, 2015 (earlier editions will also work). A K Peters/CRC Press, ISBN 1482229390 Author's site, Amazon.com Shirley-cover2015.jpg
Tomas Akenine-Moller, Eric Haines, Naty Hoffman, Angelo Pesce, Michal Iwanicki, and Sebastien Hillaire: Real-Time Rendering, Fourth Edition, 2018. A K Peters/CRC Press, 1198 pages, ISBN-13: 978-1138627000, ISBN-10: 1138627003, Author's site, comes with tons of useful links, Amazon.com Real-time-rendering-book-2018.jpg

Useful Web Links

3D Graphics

Shader Programming

C++ Programming

Advanced Graphics Programming