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Textbook and Resources

All exam relevant material will be taught in class, the instructor's lecture slides will be available on-line. For more detail on the covered topics, the instructor recommends the following textbook for this course.

Peter Shirley, Steve Marschner: Fundamentals of Computer Graphics, Fourth Edition, 2015 (earlier editions are almost equally useful). A K Peters/CRC Press, ISBN 1482229390 Author's site,, On-Line at Google Books Shirley-cover2015.jpg

Useful Web Links

3D Graphics

Shader Programming

C++ Programming

Advanced Graphics Programming