Difference between revisions of "ResourcesCSE167F17"

From Immersive Visualization Lab Wiki
Jump to: navigation, search
(3D Graphics)
 
Line 5: Line 5:
 
{| border="1" style="text-align:left;"
 
{| border="1" style="text-align:left;"
 
|-
 
|-
| Peter Shirley, Steve Marschner: ''Fundamentals of Computer Graphics'', Fourth Edition, 2015 (earlier editions will also work). A K Peters/CRC Press, ISBN 1482229390 [http://www.cs.utah.edu/~shirley/books/fcg2/ Author's site], [http://www.amazon.com/Fundamentals-Computer-Graphics-Fourth-Marschner/dp/1482229390/ref=sr_1_1?ie=UTF8&qid=1459276966&sr=8-1&keywords=Fundamentals+of+Computer+Graphics Amazon.com], [http://books.google.com/books?id=WY5Urwcqsa4C&lpg=PR1&ots=QENdP6x8xd&dq=shirley%20graphics&pg=PR1#v=onepage&q&f=false On-Line at Google Books]
+
| Peter Shirley, Steve Marschner: ''Fundamentals of Computer Graphics'', Fourth Edition, 2015 (earlier editions are almost equally useful). A K Peters/CRC Press, ISBN 1482229390 [http://www.cs.utah.edu/~shirley/books/fcg2/ Author's site], [http://www.amazon.com/Fundamentals-Computer-Graphics-Fourth-Marschner/dp/1482229390/ref=sr_1_1?ie=UTF8&qid=1459276966&sr=8-1&keywords=Fundamentals+of+Computer+Graphics Amazon.com], [http://books.google.com/books?id=WY5Urwcqsa4C&lpg=PR1&ots=QENdP6x8xd&dq=shirley%20graphics&pg=PR1#v=onepage&q&f=false On-Line at Google Books]
 
| [[Image:shirley-cover2015.jpg|200px]]
 
| [[Image:shirley-cover2015.jpg|200px]]
 
|}
 
|}

Latest revision as of 17:54, 26 September 2018

Contents

Textbook and Resources

All exam relevant material will be taught in class, the instructor's lecture slides will be available on-line. For more detail on the covered topics, the instructor recommends the following textbook for this course.

Peter Shirley, Steve Marschner: Fundamentals of Computer Graphics, Fourth Edition, 2015 (earlier editions are almost equally useful). A K Peters/CRC Press, ISBN 1482229390 Author's site, Amazon.com, On-Line at Google Books Shirley-cover2015.jpg

Useful Web Links

3D Graphics

Shader Programming

C++ Programming

Advanced Graphics Programming