Difference between revisions of "ResourcesCSE167F11"

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(Text Books and Resources)
(3D Graphics)
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* [http://nehe.gamedev.net/ NeHe Productions OpenGL Tutorials: great level of detail but not up to date]
 
* [http://nehe.gamedev.net/ NeHe Productions OpenGL Tutorials: great level of detail but not up to date]
 
* [http://www.realtimerendering.com/ Website] of the book on real-time rendering by Tomas Akenine-Moeller with lots of useful links
 
* [http://www.realtimerendering.com/ Website] of the book on real-time rendering by Tomas Akenine-Moeller with lots of useful links
 +
* Steven C. Dollins' [http://www.cs.brown.edu/~scd/facts.html Handy Mathematics Facts for Graphics]
  
 
==Shader Programming==
 
==Shader Programming==

Revision as of 01:13, 18 November 2011

Contents

Text Books and Resources

The instructor recommends the following text books for this course. Both are available on-line, at least older versions, which will work just fine for the class.

Peter Shirley, Steve Marschner: Fundamentals of Computer Graphics, Third Edition, 2009 (earlier editions okay for the class). A K Peters Ltd., ISBN 1568811241 Author's site, Publisher's site, Amazon.com, On-Line at Google Books Shirley-cover-227.jpg
Dave Shreiner: OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 2.1. Pearson Education, ISBN 8131721841, at Amazon. An older version is on-line: Version 1.1,alternate link, sample programs Opengl.png

Useful Links

3D Graphics

Shader Programming

C++ Programming