Difference between revisions of "ResourcesCSE167F11"

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(3D Graphics)
 
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=Text Books and Resources=
 
=Text Books and Resources=
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The instructor recommends the following text books for this course. Both are available on-line, at least older versions, which will work just fine for the class.
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All exam relevant material will be taught in class, and the instructor's lecture slides will be available on-line. For more detailed descriptions of the covered topics, the instructor recommends the following text books for this course. Both are available on-line, at least in older versions, which will work just fine for the class.
  
* Peter Shirley, Steve Marschner: _Fundamentals of Computer Graphics_, Third Edition, 2009 (earlier editions okay for the class). A K Peters Ltd., ISBN 1568811241 [http://www.cs.utah.edu/~shirley/books/fcg2/ Author's site], [http://www.akpeters.com/product.asp?prodcode=2698 Publisher's site], [http://www.amazon.com/Fundamentals-Computer-Graphics-Second-Ed/dp/1568812698/ref=dp_ob_title_bk Amazon.com], [http://books.google.com/books?id=WY5Urwcqsa4C&lpg=PR1&ots=QENdP6x8xd&dq=shirley%20graphics&pg=PR1#v=onepage&q&f=false On-Line at Google Books]
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* Dave Shreiner: _OpenGL Programming Guide: The Official Guide to Learning !OpenGL, Version 2.1_. Pearson Education, ISBN 8131721841, [http://www.amazon.com/OpenGL-Programming-Guide-Official-Learning/dp/0321552628/ref=dp_ob_title_bk at Amazon]. An older version is on-line: [http://www.glprogramming.com/red/ Version 1.1],[http://fly.srk.fer.hr/~unreal/theredbook/ alternate link], [http://www.opengl.org/resources/code/samples/redbook/ sample programs]
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| Peter Shirley, Steve Marschner: ''Fundamentals of Computer Graphics'', Third Edition, 2009 (earlier editions okay for the class). A K Peters Ltd., ISBN 1568811241 [http://www.cs.utah.edu/~shirley/books/fcg2/ Author's site], [http://www.akpeters.com/product.asp?prodcode=2698 Publisher's site], [http://www.amazon.com/Fundamentals-Computer-Graphics-Second-Ed/dp/1568812698/ref=dp_ob_title_bk Amazon.com], [http://books.google.com/books?id=WY5Urwcqsa4C&lpg=PR1&ots=QENdP6x8xd&dq=shirley%20graphics&pg=PR1#v=onepage&q&f=false On-Line at Google Books]
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| [[Image:shirley-cover-227.jpg]]
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| Dave Shreiner: ''OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 2.1''. Pearson Education, ISBN 8131721841, [http://www.amazon.com/OpenGL-Programming-Guide-Official-Learning/dp/0321552628/ref=dp_ob_title_bk at Amazon]. An older version is on-line: [http://www.glprogramming.com/red/ Version 1.1],[http://fly.srk.fer.hr/~unreal/theredbook/ alternate link], [http://www.opengl.org/resources/code/samples/redbook/ sample programs]
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=Useful Links=
 
=Useful Links=
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==3D Graphics==
 
==3D Graphics==
 
* [http://www.opengl.org/documentation/blue_book/ OpenGL Reference Manual] (Blue Book)
 
* [http://www.opengl.org/documentation/blue_book/ OpenGL Reference Manual] (Blue Book)
* [http://nehe.gamedev.net/ NeHe Productions OpenGL Tutorials]
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* [http://duriansoftware.com/joe/An-intro-to-modern-OpenGL.-Table-of-Contents.html Excellent introduction to OpenGL]
* [http://www.realtimerendering.com/ Website] of the book on real-time rendering by Tomas Akenine-Moeller with lots of useful links
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* [http://nehe.gamedev.net/ NeHe Productions OpenGL Tutorials: great level of detail but not up to date]
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* [http://www.realtimerendering.com/ Website of the book on real-time rendering] by Tomas Akenine-Moeller with lots of useful links
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* Steven C. Dollins' [http://www.cs.brown.edu/~scd/facts.html Handy Mathematics Facts for Graphics]
  
 
==Shader Programming==
 
==Shader Programming==
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* [http://www.opengl.org/sdk/libs/OpenSceneGraph/glsl_quickref.pdf GLSL quick reference]
 
* [http://www.opengl.org/sdk/libs/OpenSceneGraph/glsl_quickref.pdf GLSL quick reference]
 
* [http://www.opengl.org/documentation/glsl/ GLSL reference documentation]
 
* [http://www.opengl.org/documentation/glsl/ GLSL reference documentation]
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* [http://www.opengl.org/wiki/GLSL_Sampler#Binding_textures_to_samplers Binding images to GLSL samplers]
  
 
==C++ Programming ==
 
==C++ Programming ==
 
* [http://www.parashift.com/c++-faq-lite/ C++ FAQ by Marshall Cline]
 
* [http://www.parashift.com/c++-faq-lite/ C++ FAQ by Marshall Cline]
 
* [http://www-ali.cs.umass.edu/~mckinley/377/labs/c++_for_java_programmers.html C++ for Java programmers]
 
* [http://www-ali.cs.umass.edu/~mckinley/377/labs/c++_for_java_programmers.html C++ for Java programmers]

Latest revision as of 01:20, 27 September 2012

Contents

Text Books and Resources

All exam relevant material will be taught in class, and the instructor's lecture slides will be available on-line. For more detailed descriptions of the covered topics, the instructor recommends the following text books for this course. Both are available on-line, at least in older versions, which will work just fine for the class.

Peter Shirley, Steve Marschner: Fundamentals of Computer Graphics, Third Edition, 2009 (earlier editions okay for the class). A K Peters Ltd., ISBN 1568811241 Author's site, Publisher's site, Amazon.com, On-Line at Google Books Shirley-cover-227.jpg
Dave Shreiner: OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 2.1. Pearson Education, ISBN 8131721841, at Amazon. An older version is on-line: Version 1.1,alternate link, sample programs Opengl.png

Useful Links

3D Graphics

Shader Programming

C++ Programming