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=<b>[[Past Projects]]</b>=
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=<b>Most Recent Projects</b>=
  
=<b>Active Projects</b>=
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===Immersive Visualization Center (Jurgen Schulze, 2020-2021)===
 
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===[[Android Head Tracking]] (Ken Dang, 2013)===
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<table>
 
<table>
 
   <tr>
 
   <tr>
   <td>[[Image:image-missing.jpg]]</td>
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   <td>[[Image:IVC-Color-Logo-01.png|250px]]</td>
   <td>tbd</td>
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   <td>Dr. Schulze founded the [http://ivc.ucsd.edu Immersive Visualization Center (IVC)] to bring together immersive visualization researchers and students with researchers from research domains which have a need for immersive visualization using virtual reality or augmented reality technologies. The IVC is located at UCSD's [https://qi.ucsd.edu/ Qualcomm Institute].
 +
  </td>
 
   </tr>
 
   </tr>
 
</table>
 
</table>
 
<hr>
 
<hr>
  
===[[Camelot]] (Thomas Gray, 2013)===
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===3D Medical Imaging Pilot (Larry Smarr, Jurgen Schulze, 2018-2021)===
 
<table>
 
<table>
 
   <tr>
 
   <tr>
   <td>[[Image:image-missing.jpg]]</td>
+
   <td>[[Image:3dmip.jpg|250px]]</td>
   <td>The goal of this project is to create a multi-camera video capture system.</td>
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   <td>In this [https://ucsdnews.ucsd.edu/feature/helmsley-charitable-trust-grants-uc-san-diego-4.7m-to-study-crohns-disease $1.7M collaborative grant with Dr. Smarr] we have been working on developing software tools to support surgical planning, training and patient education for Crohn's disease.<br>
 +
'''Publications:'''
 +
* Lucknavalai, K., Schulze, J.P., [http://web.eng.ucsd.edu/~jschulze/publications/Lucknavalai2020.pdf "Real-Time Contrast Enhancement for 3D Medical Images using Histogram Equalization"], In Proceedings of the International Symposium on Visual Computing (ISVC 2020), San Diego, CA, Oct 5, 2020
 +
* Zhang, M., Schulze, J.P., [http://web.eng.ucsd.edu/~jschulze/publications/Zhang2021.pdf "Server-Aided 3D DICOM Image Stack Viewer for Android Devices"], In Proceedings of IS&T The Engineering Reality of Virtual Reality, San Francisco, CA, January 21, 2021
 +
'''Videos:'''
 +
* [https://drive.google.com/file/d/1pi1veISuSlj00y82LfuPEQJ1B8yXWkGi/view?usp=sharing VR Application for Oculus Rift S]
 +
* [https://drive.google.com/file/d/1MH2L6yc5Un1mo4t37PRUTXq8ptFIbQf3/view?usp=sharing Android companion app]
 +
  </td>
 
   </tr>
 
   </tr>
 
</table>
 
</table>
 
<hr>
 
<hr>
  
===[[ZSculpt | ZSculpt - 3D Sculpting with the zSpace]] (Thinh Nguyen, 2013)===
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===[https://www.darpa.mil/program/explainable-artificial-intelligence XAI] (Jurgen Schulze, 2017-2021)===
 
<table>
 
<table>
 
   <tr>
 
   <tr>
   <td>[[Image:image-missing.jpg]]</td>
+
   <td>[[Image:xai-icon.jpg|250px]]</td>
   <td>The goal of this project is to explore the use of the zSpace VR system for 3D sculpting.</td>
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   <td>The effectiveness of AI systems is limited by the machine’s current inability to explain their decisions and actions to human users. The Department of Defense (DoD) is facing challenges that demand more intelligent, autonomous, and symbiotic systems. The Explainable AI (XAI) program aims to '''create a suite of machine learning techniques that produce more explainable models''', while maintaining a high level of learning performance (prediction accuracy); and enable human users to understand, appropriately trust, and effectively manage the emerging generation of artificially intelligent partners. This project is a collaboration with the [https://www.sri.com/ Stanford Research Institute (SRI) Princeton, NJ]. Our responsibility is the development of the web interface, as well as in-person user studies, for which we recruited over 100 subjects so far.<br>
 +
'''Publications:'''
 +
* Alipour, K., Schulze, J.P., Yao, Y., Ziskind, A., Burachas, G., [http://web.eng.ucsd.edu/~jschulze/publications/Alipour2020a.pdf "A Study on Multimodal and Interactive Explanations for Visual Question Answering"], In Proceedings of the Workshop on Artificial Intelligence Safety (SafeAI 2020), New York, NY, Feb 7, 2020
 +
* Alipour, K., Ray, A., Lin, X, Schulze, J.P., Yao, Y., Burachas, G.T., [http://web.eng.ucsd.edu/~jschulze/publications/Alipour2020b.pdf "The Impact of Explanations on AI Competency Prediction in VQA"], In Proceedings of the IEEE conference on Humanized Computing and Communication with Artificial Intelligence (HCCAI 2020), Sept 22, 2020
 +
  </td>
 
   </tr>
 
   </tr>
 
</table>
 
</table>
 
<hr>
 
<hr>
  
===[[Magic Lens]] (Tony Chan, Michael Chao, 2013)===
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===DataCube (Jurgen Schulze, Wanze Xie, Nadir Weibel, 2018-2019)===
 
<table>
 
<table>
 
   <tr>
 
   <tr>
   <td>[[Image:image-missing.jpg]]</td>
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   <td>[[Image:datacube.jpg|250px]]</td>
   <td>The goal of this project is to research the use of smart phones in a virtual reality environment.</td>
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   <td>In this project for the Microsoft HoloLens we developed a [https://www.pwc.com/us/en/industries/health-industries/library/doublejump/bodylogical-healthcare-assistant.html Bodylogical]-powered augmented reality tool for the Microsoft HoloLens to analyze the health of a population such as the employees of a corporation.<br>
  </tr>
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'''Publications:'''
 +
* Xie, W., Liang, Y., Johnson, J., Mower, A., Burns, S., Chelini, C., D'Alessandro, P., Weibel, N., Schulze, J.P., [http://web.eng.ucsd.edu/~jschulze/publications/Xie2020.pdf "Interactive Multi-User 3D Visual Analytics in Augmented Reality"], In Proceedings of IS&T The Engineering Reality of Virtual Reality, San Francisco, CA, January 30, 2020
 +
'''Videos:'''
 +
* [https://drive.google.com/file/d/1Ba6uS9PFiHTh4IKcVwQWPgMGERNr-5Fd/view?usp=sharing Live demonstration]
 +
* [https://drive.google.com/file/d/1_DcW8RZJvUhGmYEwIbLgJ2W0lWVdsLw7/view?usp=sharing Feature summary]
 +
  </td> </tr>
 
</table>
 
</table>
 
<hr>
 
<hr>
  
===[[Pose Estimation for a Mobile Device]] (Kuen-Han Lin, 2013)===
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===[[Catalyst]] (Tom Levy, Jurgen Schulze, 2017-2019)===
 
<table>
 
<table>
 
   <tr>
 
   <tr>
   <td>[[Image:kitchen.jpg]]</td>
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   <td>[[Image:cavekiosk.jpg|250px]]</td>
   <td>The goal of this project is to develop an algorithm which runs on a PC to estimate the pose of a mobile Android device, linked via wifi.</td>
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   <td>This collaborative grant with Prof. Levy is a UCOP funded $1.07M Catalyst project on cyber-archaeology, titled [https://ucsdnews.ucsd.edu/pressrelease/new_3_d_cavekiosk_at_uc_san_diego_brings_cyber_archaeology_to_geisel "3-D Digital Preservation of At-Risk Global Cultural Heritage"]. The goal was the development of software and hardware infrastructure to support the digital preservation and dissemination of 3D cyber-archaeology data, such as point clouds, panoramic images and 3D models.<br>
 +
'''Publications:'''
 +
* Levy, T.E., Smith, C., Agcaoili, K., Kannan, A., Goren, A., Schulze, J.P., Yago, G., [http://web.eng.ucsd.edu/~jschulze/publications/Levy2020.pdf "At-Risk World Heritage and Virtual Reality Visualization for Cyber- Archaeology: The Mar Saba Test Case"], In Forte, M., Murteira, H. (Eds.): "Digital Cities: Between History and Archaeology", April 2020, pp. 151-171, DOI: 10.1093/oso/9780190498900.003.0008
 +
* Schulze, J.P., Williams, G., Smith, C., Weber, P.P., Levy, T.E., "CAVEkiosk: Cultural Heritage Visualization and Dissemination", a chapter in the book "A Sense of Urgency: Preserving At-Risk Cultural Heritage in the Digital Age", Editors: Lercari, N., Wendrich, W., Porter, B., Burton, M.M., Levy, T.E., accepted by Equinox Publishing for publication in 2021</td>
 
   </tr>
 
   </tr>
 
</table>
 
</table>
 
<hr>
 
<hr>
  
===[[AndroidAR]] (Kristian Hansen, Mads Pedersen, 2012)===
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===[[CalVR]] (Andrew Prudhomme, Philip Weber, Giovanni Aguirre, Jurgen Schulze, since 2010)===
 
<table>
 
<table>
 
   <tr>
 
   <tr>
   <td>[[Image:AndroidAR.jpg]]</td>
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   <td>[[Image:Calvr-logo4-200x75.jpg|250px]]</td>
   <td>Tracked Android phones are used to view 3D models and to draw in 3D.</td>
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   <td>CalVR is our virtual reality middleware (a.k.a. VR engine), which we have been developing for our graphics clusters. It runs on anything from a laptop to a large multi-node CAVE, and builds under Linux, Windows and MacOS. More information about how to obtain the code and build it can be found on our [[CalVR | CalVR page for software developers]].<br>
 +
'''Publications:'''
 +
* J.P. Schulze, A. Prudhomme, P. Weber, T.A. DeFanti, [http://web.eng.ucsd.edu/~jschulze/publications/Schulze2013.pdf "CalVR: An Advanced Open Source Virtual Reality Software Framework"], In Proceedings of IS&T/SPIE Electronic Imaging, The Engineering Reality of Virtual Reality, San Francisco, CA, February 4, 2013, ISBN 9780819494221</td>
 
   </tr>
 
   </tr>
 
</table>
 
</table>
 
<hr>
 
<hr>
  
===[[ArtifactVis with Android Device]] (Sahar Aseeri, 2012)===
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=<b>[[Past Projects|Older Projects]]</b>=
<table>
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  <tr>
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  <td>[[Image:b.jpg]]</td>
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  <td>In this project, an Android device is used to control the ArtifactVis application and to view images of the artifacts on the mobile device.</td>
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  </tr>
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</table>
+
<hr>
+
 
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===[[Bubble Menu]] (Cathy Hughes, 2012-)===
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<table>
+
  <tr>
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  <td>[[Image:BubbleMenuSmall.jpg]]</td>
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  <td>The purpose of this project is to create a new 3D user interface designed to be controlled using a Microsoft Kinect.  The new menu system is based on wireframe spheres designed to be selected using gestures, and it features animated menu transitions, customizable menus, and sound effects.</td>
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  </tr>
+
</table>
+
<hr>
+
 
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===[[StreamingGraphics | Multi-User Graphics with Interactive Control (MUGIC)]] (Philip Weber, Nadia Zeng, Andy Muehlhausen, 2012-)===
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<table>
+
  <tr>
+
  <td>[[Image:TD_performance.jpg]]</td>
+
  <td>This project allows artists without programming background to render images with CalVR, essentially allowing them to express their artworks and creativity in a much larger scale. [http://vimeo.com/46401959 See the project in action], and [http://www.youtube.com/watch?v=_V3eq3bOjxA a more recent performance with it (starts at 14:00 min)].</td>
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  </tr>
+
</table>
+
<hr>
+
 
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===[[Multi-user virtual reality on mobile phones]] (James Lue, 2012-)===
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<table>
+
  <tr>
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  <td>[[Image:Multi_users_VR_android_phone2.JPG]]</td>
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  <td>This project is based on android phones. Users can navigate in a virtual world in the phone and see other users in the virtual world. They can interact with the objects (such as opening doors) in the scene and other users can see the actions The phones are connected by wireless network. Currently it only can support 2 phones to connect to each other</td>
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  </tr>
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</table>
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<hr>
+
 
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===[[Mobile Old Town Osaka Viewer]] (Sumin Wang, 2012-)===
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<table>
+
  <tr>
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  <td>[[Image:image-missing.jpg]]</td>
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  <td>This project aims at creating an Android-based viewer similar to Google Streetview, which allows the user to view a 3D model of old town Osaka, Japan. We collaborate with the Cybermedia Institute of Osaka University on this project.</td>
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  </tr>
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</table>
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<hr>
+
 
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===[[3D Chromosome Viewer]] (Yixin Zhu, 2012-)===
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<table>
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  <tr>
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  <td>[[Image:chromosome7_domain.jpg]]</td>
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  <td>The purpose of this project is to create a three-dimensional chromosome viewer to facilitate the visualization of intra-chromosomal interactions, genomic features and their relationships, and the discovery of new genes.</td>
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  </tr>
+
</table>
+
<hr>
+
 
+
===[[CameraFlight]] (William Seo, 2012-)===
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<table>
+
  <tr>
+
  <td>[[Image:CameraFlight.png]]</td>
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  <td>This project's goal is to create automatic camera flights from one place to another in osgEarth.</td>
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  </tr>
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</table>
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<hr>
+
 
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===[[AppGlobe Infrastructure]] (Chris McFarland, Philip Weber, 2012)===
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<table>
+
  <tr>
+
  <td>[[Image:AppSwitchMini.png]]</td>
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  <td>This project's goal is to create an application switcher for osgEarth-based CalVR plugins.</td>
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  </tr>
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</table>
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<hr>
+
 
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===[[GUI Sketching Tool]] (Cathy Hughes, Andrew Prudhomme, 2012)===
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<table>
+
  <tr>
+
  <td>[[Image:SketchThumb.jpg]]</td>
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  <td>This project's goal is to develop a 3D sketching tool for a VR GUI.</td>
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  </tr>
+
</table>
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<hr>
+
 
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===[[San Diego Wildfires]] (Philip Weber, Jessica Block, 2011)===
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<table>
+
  <tr>
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  <td>[[Image:image-missing.jpg]]</td>
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  <td>The Cedar Fire was a human-caused wildfire which destroyed a large number of buildings and infrastructure in San Diego County in October 2003. This application shows high resolution aerial data of the areas affected by the fires. The data resolution is extremely high at 0.5 meters for the imagery and 2 meters for elevation. Our demonstration shows this data embedded into an osgEarth-based visualization framework, which allows adding such data to any place on our planet and viewing it in a way similar to Google Earth, but with full support for high-end visualization systems.</td>
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  </tr>
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</table>
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<hr>
+
 
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===[[PanoView360]] (Andrew Prudhomme, Dan Sandin, 2010-)===
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<table>
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  <tr>
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  <td>[[Image:image-missing.jpg]]</td>
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  <td>Researchers at UIC/EVL and UCSD/Calit2 have developed a method to acquire very high resolution, surround and stereo panorama images using dual SLR cameras. This VR application allows viewing these approximately gigabyte sized images in real-time and supports real-time changes of the viewing direction and zooming.</td>
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  </tr>
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</table>
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<hr>
+
 
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===[[ArtifactVis]] (Kyle Knabb, Jurgen Schulze, Connor DeFanti, 2008-)===
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<table>
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  <tr>
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    <td>[[Image:khirbit.jpg]]</td>
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    <td>For the past ten years, a joint University of California, San Diego and Department of Antiquities of Jordan research team led by Professor Tom Levy and Dr. Mohammad Najjar has been investigating the role of mining and metallurgy on social evolution from the Neolithic period (ca. 7500 BC) to medieval Islamic times (ca. 12th century AD). Kyle Knabb has been working with the IVL as a master's student under Professor Thomas Levy from the archaeology department. He created a 3D visualization for the StarCAVE which displays several excavation sites in Jordan, along with artifacts found there, and radio carbon dating sites. The data resides in a PostgreSQL data bank with the PostGIS extension, which the VR application uses to pull down the data at run-time.
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</td>
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  </tr>
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</table> 
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<hr>
+
 
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===[[OpenAL Audio Server]] (Shreenidhi Chowkwale, Summer 2011)===
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<table>
+
  <tr>
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  <td>[[Image:image-missing.jpg]]</td>
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  <td>A Linux-based audio server that uses the OpenAL API to deliver surround sound to virtual visualization environments.</td>
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  </tr>
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</table>
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<hr>
+
 
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===[[GreenLight BlackBox 2.0]] (John Mangan, Alfred Tarng, 2011-)===
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<table>
+
  <tr>
+
  <td>[[Image:GreenLight.png]]</td>
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  <td>The SUN Mobile Data Center at UCSD has been equipped with a myriad of sensors within the NSF funded Greenlight project. This virtual reality application attempts to convey the sensor information to the user while retaining spatial information inherent in the data by the arrangement of hardware in the data center. The application links on-line to a data base which collects all sensor information as it becomes available and stores a complete history of it. The VR application can show current energy consumption and temperatures of the hardware in the container, but it can also be used to query arbitrary time windows in the past.</td>
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  </tr>
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</table>
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<hr>
+
 
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===[[VOX and Virvo]] (Jurgen Schulze, 1999-)===
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<table>
+
  <tr>
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    <td>[[Image:deskvox.jpg]]</td>
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    <td>Ongoing development of real-time volume rendering algorithms for interactive display at the desktop (DeskVOX) and in virtual environments (CaveVOX). Virvo is name for the GUI independent, OpenGL based volume rendering library which both DeskVOX and CaveVOX use.<td>
+
  </tr>
+
</table> 
+
<hr>
+

Latest revision as of 22:10, 9 September 2021

Contents

Most Recent Projects

Immersive Visualization Center (Jurgen Schulze, 2020-2021)

IVC-Color-Logo-01.png Dr. Schulze founded the Immersive Visualization Center (IVC) to bring together immersive visualization researchers and students with researchers from research domains which have a need for immersive visualization using virtual reality or augmented reality technologies. The IVC is located at UCSD's Qualcomm Institute.

3D Medical Imaging Pilot (Larry Smarr, Jurgen Schulze, 2018-2021)

3dmip.jpg In this $1.7M collaborative grant with Dr. Smarr we have been working on developing software tools to support surgical planning, training and patient education for Crohn's disease.

Publications:

Videos:


XAI (Jurgen Schulze, 2017-2021)

Xai-icon.jpg The effectiveness of AI systems is limited by the machine’s current inability to explain their decisions and actions to human users. The Department of Defense (DoD) is facing challenges that demand more intelligent, autonomous, and symbiotic systems. The Explainable AI (XAI) program aims to create a suite of machine learning techniques that produce more explainable models, while maintaining a high level of learning performance (prediction accuracy); and enable human users to understand, appropriately trust, and effectively manage the emerging generation of artificially intelligent partners. This project is a collaboration with the Stanford Research Institute (SRI) Princeton, NJ. Our responsibility is the development of the web interface, as well as in-person user studies, for which we recruited over 100 subjects so far.

Publications:


DataCube (Jurgen Schulze, Wanze Xie, Nadir Weibel, 2018-2019)

Datacube.jpg In this project for the Microsoft HoloLens we developed a Bodylogical-powered augmented reality tool for the Microsoft HoloLens to analyze the health of a population such as the employees of a corporation.

Publications:

Videos:


Catalyst (Tom Levy, Jurgen Schulze, 2017-2019)

Cavekiosk.jpg This collaborative grant with Prof. Levy is a UCOP funded $1.07M Catalyst project on cyber-archaeology, titled "3-D Digital Preservation of At-Risk Global Cultural Heritage". The goal was the development of software and hardware infrastructure to support the digital preservation and dissemination of 3D cyber-archaeology data, such as point clouds, panoramic images and 3D models.

Publications:

  • Levy, T.E., Smith, C., Agcaoili, K., Kannan, A., Goren, A., Schulze, J.P., Yago, G., "At-Risk World Heritage and Virtual Reality Visualization for Cyber- Archaeology: The Mar Saba Test Case", In Forte, M., Murteira, H. (Eds.): "Digital Cities: Between History and Archaeology", April 2020, pp. 151-171, DOI: 10.1093/oso/9780190498900.003.0008
  • Schulze, J.P., Williams, G., Smith, C., Weber, P.P., Levy, T.E., "CAVEkiosk: Cultural Heritage Visualization and Dissemination", a chapter in the book "A Sense of Urgency: Preserving At-Risk Cultural Heritage in the Digital Age", Editors: Lercari, N., Wendrich, W., Porter, B., Burton, M.M., Levy, T.E., accepted by Equinox Publishing for publication in 2021

CalVR (Andrew Prudhomme, Philip Weber, Giovanni Aguirre, Jurgen Schulze, since 2010)

Calvr-logo4-200x75.jpg CalVR is our virtual reality middleware (a.k.a. VR engine), which we have been developing for our graphics clusters. It runs on anything from a laptop to a large multi-node CAVE, and builds under Linux, Windows and MacOS. More information about how to obtain the code and build it can be found on our CalVR page for software developers.

Publications:


Older Projects