Difference between revisions of "Playstation Move UDP API"

From Immersive Visualization Lab Wiki
Jump to: navigation, search
(Setting up Playstation Eye)
Line 9: Line 9:
 
Adapted from [https://github.com/cboulay/psmove-ue4/wiki/Windows-PSEye-Setup this] handy guide.
 
Adapted from [https://github.com/cboulay/psmove-ue4/wiki/Windows-PSEye-Setup this] handy guide.
  
 +
# Navigate to /move_api/Install/PS Eye/
 
# Insert PS Eye into an USB 2.0 port or above. Should appear as 'USB Camera-B4.09.24.1' or something similar in device manager.
 
# Insert PS Eye into an USB 2.0 port or above. Should appear as 'USB Camera-B4.09.24.1' or something similar in device manager.
 
# Run Zadig and install libusb-win32 onto 'USB Camera-B4.09.24.1' (Interface 0 on my machine)
 
# Run Zadig and install libusb-win32 onto 'USB Camera-B4.09.24.1' (Interface 0 on my machine)

Revision as of 17:18, 19 January 2016

Contents

Project Overview

This project is an attempt to create a simple interface to the PS Move API via a local UDP server.

Installation

Download for Windows.

Setting up Playstation Eye

Adapted from this handy guide.

  1. Navigate to /move_api/Install/PS Eye/
  2. Insert PS Eye into an USB 2.0 port or above. Should appear as 'USB Camera-B4.09.24.1' or something similar in device manager.
  3. Run Zadig and install libusb-win32 onto 'USB Camera-B4.09.24.1' (Interface 0 on my machine)
    • Don't install onto 'Interface 1', this will already have usbaudio installed.
    • If no devices appear for installation tick "Options->'List All Devices'"
  4. Test the performance of the camera with 'test_camera.exe'.

If there is visible tearing/laggy footage:

  • Try installing the WinUSB driver with Zadig instead.
  • Ensure the Eye is the only USB device connected to the USB hub if possible.

Additional Information

Developers

Software Developer

  • Lachlan Smith

Project Advisor

  • Jurgen Schulze

Resources