Difference between revisions of "OSGInstallSEQ142"

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(Installing OpenSceneGraph on PCs in Sequoiah lab 142)
(Installing OpenSceneGraph on a Windows PC)
 
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=Installing OpenSceneGraph on PCs in Sequoiah lab 142=
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=Installing OpenSceneGraph on a Windows PC=
 
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Lab Hardware:
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* PC: HP Z210 Workstation
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* RAM: 8GB
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* CPU: Intel Xeon E31225, 3.1GHz
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* Display: HP ZR22w, 1920x1080@60Hz
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* GPU: NVIDIA Quadro 600, 2.4GB VRAM available
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Pre-Installed Software:
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* OS: Windows 7 Enterprise 32bit: pre-installed
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* Microsoft Visual Studio 2010 Professional: pre-installed
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[[Instructor's installation instructions | OSGInstallJS]]
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[[Kevin Crossnan's installation instructions | OSGInstallKC]]
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Installation Instructions:
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* In the following instructions, replace USERNAME with your user name. In my case that is jschulze.
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* Download OpenSceneGraph: [http://www.openscenegraph.org/downloads/stable_releases/OpenSceneGraph-3.0/source/OpenSceneGraph-3.0.0.zip Stable Release 3.0.0, ZIP file] and extract to C:\users\USERNAME\osg
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* Download [http://www.cmake.org/files/v2.8/cmake-2.8.10.2-win32-x86.exe CMake 2.8 binary release] and install into your home directory, for instance C:\users\USERNAME\CMake.
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* Download [http://www.cs.gsu.edu/~ashrestha2/uploads/3rdParty_Win32Binaries_vc90sp1.zip 3rd party libraries] (thanks, Ayush Shrestha!) and extract into user's home directory, for instance to C:\users\USERNAME\3rdparty.
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* Download [http://www.cs.gsu.edu/~ashrestha2/uploads/3rdParty_x86.zip libxml]. Extract the zip file to C:\users\USERNAME\3rdparty.
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* Make sure the bin, lib and include directories are directly under the 3rdparty subdirectory. Move them there if there is a directory in-between.
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* Open Windows command shell by running application 'cmd' from Start menu.
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* cd c:\users\USERNAME\osg
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* cmake -i
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** Change default install path to c:\users\USERNAME\osg
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** Enable compilation of examples.
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* Double click ALL_BUILD file in c:\users\USERNAME\osg. This will open MSVC and automatically create a solution with all library files and examples.
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* In MSVC go to 'Build' menu and click 'Build Solution'. This will take a while - time to read a chapter in the textbook.
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* Note that now you have OSG and can start playing with the examples, and start building your project. To load VRML files you will need to link against OpenVRML. Instructions to follow...
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Helpful Web Links:
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* [https://www.dropbox.com/s/9yd4tgxk1a47fw0/osg-bullet-binaries-vs2013-64bit.zip?dl=0 Jurgen's binaries of OpenSceneGraph and Bullet for Visual Studio 2013 in 64bit debug mode]
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* [[OSGInstallKC | Kevin Crossnan's instructions]]
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* [http://binglongx.wordpress.com/2011/04/24/openscenegraph-for-visual-studio-on-windows-setup/ OpenSceneGraph for Visual Studio on Windows: Setup]: Complete binaries, but no VRML support (OBJ support works fine)
 
* [http://www.cs.gsu.edu/~ashrestha2/?q=node/7 Compiling openscenegraph in Visual C++ Express 2010]
 
* [http://www.cs.gsu.edu/~ashrestha2/?q=node/7 Compiling openscenegraph in Visual C++ Express 2010]
 
* [http://www.openscenegraph.org/projects/osg/wiki/Support/PlatformSpecifics/VisualStudio/VisualStudioPlugins Instructions to compile OSG with OpenVRML in MSVC]
 
* [http://www.openscenegraph.org/projects/osg/wiki/Support/PlatformSpecifics/VisualStudio/VisualStudioPlugins Instructions to compile OSG with OpenVRML in MSVC]

Latest revision as of 19:56, 13 January 2015

Installing OpenSceneGraph on a Windows PC