Mipmapped Volume Rendering

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Long Term Goal

Current Project Status

TODO

  1. Reimplement Pixel Buffer Object
  2. Move configuration file parsing from BrickManager class to MeshRend class
  3. Move duplicated code in QuadInfo and CubeInfo class to BrickInfo super class
  4. Reimplement Multi-channel support
    • modify texture memory allocation to handle single channel
    • vvGLSL class