Difference between revisions of "Mabel Zhang"

From Immersive Visualization Lab Wiki
Jump to: navigation, search
Line 6: Line 6:
  
 
===Week 1===
 
===Week 1===
3ds Max tutorials
+
3ds Max tutorials in basics, modeling, some animation, etc.
  
 
===Week 2===
 
===Week 2===
Line 12: Line 12:
  
 
===Week 3===
 
===Week 3===
Some optimization using Max Modifiers like MultiRes, automatic close doors
+
Presentation 1: everyone from teams A & B in the program presented an introduction of their summer project
 +
Automatic closing doors
 +
Completed all floors and renamed most objects with easily identifiable names
 +
Completed staircases, arranged to align to floor planes and stair well, welded gaps
 +
Polygon optimization using Max Modifiers like MultiRes
  
 
===Week 4 to 8===
 
===Week 4 to 8===
Elevator
+
Elevators: create cab and key objects, changed textures as needed, searched for elevator models, tried 1st to implement elevator in Max, tried 2nd with MAXScript, tried last to interpret code from Mailand aufzug then wrote our own, guessed meanings and documented code, debugged and updated code
 +
Optimization along debugging: changed VRML ImageTexture nodes to use DEFs/USEs keyword to save map memory and avoid system crash, commented out automatically generated INTERPs and TIMERs that continuously generate polygons during runtime, etc.; remade all floors using instances
 +
Presentation 2: week 7, everyone from team B in the program presented an update to their summer project
 +
Elevator finally working in week 8.
  
===Week 9 to 19===
+
===Week 9 to 10===
Indoor lighting, sunlight
+
Indoor lighting
 
+
Sunlight animation
 
+
Sunlight according to system clock
 
+
Finalized documentation in all VRML files with manual scripts and JavaScripts
 
+
 
+
 
+
I will be adding important documentation, results, and screenshots from the project to this and the Calit2 model project page. For now, let's primarily spend time on the actual model since summer is evaporating away and the poster session is approaching.
+

Revision as of 15:49, 3 September 2008

I'm a second-year Computer Science major. I hit a lucky star one day and was accepted into the 2008 Cailt2 Undergraduate Summer Scholars Research Program, which runs for 10 weeks with wonderful events and ends with a poster session.


Contents

2008 Calit2 Summer Undergraduate Research Program

I'm currently working on the Virtual Calit2 Building under the advisory of Dr. Jürgen Schulze. The objective in the project is to add dynamic elements so that the model is more realistic and can thus provide better experience for demos and experiments conducted in the StarCAVE using the model.

Week 1

3ds Max tutorials in basics, modeling, some animation, etc.

Week 2

Automatic opening doors

Week 3

Presentation 1: everyone from teams A & B in the program presented an introduction of their summer project Automatic closing doors Completed all floors and renamed most objects with easily identifiable names Completed staircases, arranged to align to floor planes and stair well, welded gaps Polygon optimization using Max Modifiers like MultiRes

Week 4 to 8

Elevators: create cab and key objects, changed textures as needed, searched for elevator models, tried 1st to implement elevator in Max, tried 2nd with MAXScript, tried last to interpret code from Mailand aufzug then wrote our own, guessed meanings and documented code, debugged and updated code Optimization along debugging: changed VRML ImageTexture nodes to use DEFs/USEs keyword to save map memory and avoid system crash, commented out automatically generated INTERPs and TIMERs that continuously generate polygons during runtime, etc.; remade all floors using instances Presentation 2: week 7, everyone from team B in the program presented an update to their summer project Elevator finally working in week 8.

Week 9 to 10

Indoor lighting Sunlight animation Sunlight according to system clock Finalized documentation in all VRML files with manual scripts and JavaScripts