Difference between revisions of "Infrastructure"

From Immersive Visualization Lab Wiki
Jump to: navigation, search
(Varrier)
 
(90 intermediate revisions by 2 users not shown)
Line 1: Line 1:
===StarCAVE===
+
===WAVE===
<table>
+
<table border=1>
 
<tr>
 
<tr>
<td>[[Image: greg-320.jpg]]</td>
+
<td valign="top">[[Image: WAVE-320.jpg]]</td>
<td valign="top">The StarCAVE is located in room 1608A and consists of five walls with three screens each. Two [http://www.projectorcentral.com/JVC-DLA-HD2K-SYS.htm JVC HD2K projectors] generate a stereo image for each screen, totalling 30 projectors in the StarCAVE. Every projector pair is driven by an Intel quad core Dell XPS computer running under [http://www.rocksclusters.org ROCKS/CentOS], with dual [http://www.nvidia.com/object/quadro_fx_5600_4600.html Nvidia Quadro 5600] graphics cards. We use an additional XPS machine as the head node to control the rendering nodes, for a total of 16 nodes. For head and hand tracking we use a wireless, optical tracking system by [http://ar-tracking.eu ART Tracking]. It consists of four cameras and a Flystick2 3D joystick.</td>
+
<td valign="top">
</tr>
+
The WAVE is located in the SME building. By mounting the screens in a cylindrical shape, we minimize ghosting issues with them. And by mounting them horizontally, we allow for more viewers to see images without ghosting.
</table>
+
  
===Varrier===
+
The WAVE consists of 35 3DTVs from LG with a 55" diagonal and narrow bezels. The displays support passive stereo with circular polarization at full HD resolution. The system displays about 35 million pixels per eye. It is powered by 19 graphics PCs with dual Nvidia GeForce GTX 780 graphics cards. We use an optical tracking system and input device from [http://www.ar-tracking.com AR Tracking].
<table>
+
<tr>
+
<td>[[Image: P1010013-320.jpg]]</td>
+
<td valign="top">The [http://www.evl.uic.edu/cavern/rg/20040820_dan/ Varrier] wall consists of 60 LCD monitors, arranged in a semi cylinder. It can generate autostereoscopic images, which means that the user can see 3D images without glasses. The resolution of the wall is about 40 million pixels per eye. The system consists of 31 AMD Opteron based workstations, each equipped with 4GB RAM, 2.0 TB disk arrays, dual gigabit ethernet network ports, and dual Nvidia Geforce 7900 video cards. Each display node drives four 20" NEC LCD monitors at 1600x1200 pixels per screen. The system is running on Suse Linux 10.0. We support three software environments to drive the Varrier system:<br>
+
* [http://www.evl.uic.edu/rlk/electro/ Electro]
+
* [http://www.evl.uic.edu/cavern/sage/ SAGE]
+
* [http://www.hlrs.de/organization/vis/covise/ COVISE]
+
For head tracking and user input we use a wireless, optical tracking system from [http://ar-tracking.eu Advanced Realtime Tracking (ART)].
+
 
</td>
 
</td>
 
</tr>
 
</tr>
 
</table>
 
</table>
  
===C-Wall===
+
===The Big Wall in the Vroom===
<table>
+
<table border=1>
 
<tr>
 
<tr>
<td>[[Image: c-wall-320.jpg]]</td>
+
<td valign="top">[[Image: Vroom.jpg]]</td>
<td valign="top">The C-Wall is located in room 6307 and features a single screen, stereo wall, driven by dual Dell XPS computers with Nvidia Quadro 5600 graphics cards, running under Suse Linux 10.2. The computers two JVC HD2k projectors with a resolution of 1920x1080 pixels (HD) each, projecting on a 4 by 8 foot screen using rear-projection. We use circular polarization filters and glasses to separate the stereo images. For tracking we use an electro-magnetic [http://www.ascension-tech.com/products/flockofbirds.php Ascension Flock of Birds] system with head tracking and a [http://www.wandavr.com Wanda] input device. The concept of the C-Wall is described [http://www.evl.uic.edu/core.php?mod=4&type=1&indi=234 here]. The software driving our C-Wall is [http://www.hlrs.de/organization/vis/covise/ COVISE]. Writing new software applications for the C-Wall can be done by implementing a C++ module for COVISE, of which the underlying graphics API is [http://www.openscenegraph.com OpenSceneGraph].</td>
+
<td valign="top">
 +
Located in Atkinson Hall, the Big Wall in the Vroom (Virtual Room) is a tiled display environment with four rows of eight displays for a total of 32 narrow-bezel NEC X551UN LCD displays with a 55" screen diagonal. Each of the displays has full HD resolution (1920x1080 pixels), adding up to 66 million pixels on the entire wall (15,360 x 4,320 pixels). We also support multi-channel audio, and use a four-camera optical tracking system from [http://www.vicon.com/ Vicon]. All displays have been attached in 2x2 patterns to mounting structures, which are either installed in movable containers (OptiPortables) or suspended from above. The displays in the Big Wall are driven by 16 rendering PCs running CentOS Linux, each with dual Nvidia Geforce 580 graphics cards. Additionally, there are three separate control PCs (head nodes), each of them set up for one of the three supported software environments: [http://vis.ucsd.edu/~cglx/ CGLX], [http://ivl.calit2.net/wiki/index.php/CalVR CalVR] and [http://www.evl.uic.edu/core.php?mod=4&type=1&indi=281 SAGE].
 +
</td>
 
</tr>
 
</tr>
 
</table>
 
</table>
  
===Multipurpose Room===
+
===Auditorium===
The multipurpose room, a.k.a. Black Box, is a 2-story, reconfigurable performance space for experiments with the audience’s relationship to the physical environment and mediated elements. The room features reconfigurable bleachers with seats for up to 100 people, a multi-channel surround sound system, a fully digitally controlled set of lights, and a stereo projection system. The latter consists of dual [http://www.christiedigital.com Christie] projectors with a resolution of 1600x1200 pixels each, driven by an AMD Opteron based workstation with a fast disk array to display losslessly compressed stereo video. The stereo separation is done with passive stereo filters and glasses using circular polarization.
+
  
===Digital Theater===
+
<table border=1>
Calit2's digital theater offers 200 seats with power and ethernet jacks in every seat. The cutting edge technical equipment installed in this room allows it to be used for anything ranging from presentations with Powerpoint slides, over video screenings, presentations of visual and performance art, up to demonstrations of the future of digital cinema: 4k video on a 18 by 32 foot screen. Among the technical highlights of the auditorium are: a 20 channel surround sound system, high definition (HD) video playback from digital HD tapes, real-time virtual reality, and technology we are world leaders in: ultra-high resolution video, called 4k which stands for 4096 pixels per scan line, or 8 megapixels per frame (4096x2160 pixels), which is about four times as many pixels as the current HD standard (1920x1080 pixels). For 4k projection we use a [http://www.sony.com/sxrd/ Sony SRX-R110] projector. It can be driven by:
+
<tr>
<ul>
+
<td valign="top">[[Image: telepresence-320.jpg]]</td>
<li>An NTT hardware codec, which can play back JPEG2000 compressed 4k video with multi-channel audio at 24 or 30 frames per second.</li>
+
<td valign="top">Qualcomm Institute's digital theater auditorium offers 200 seats with power and Ethernet jacks in every seat. The high end technical equipment installed in this room allows it to be used for anything ranging from presentations with Powerpoint slides, video screenings, presentations of visual and performance art, to demonstrations of the future of digital cinema: 4k video on a 18 by 32 foot screen. Among the technical highlights of the auditorium are: a 20 channel surround sound system, high definition (HD) video playback from computers or digital HD tapes, real-time virtual reality with a 3D tracking system, and a [http://www.sony.com/sxrd/ Sony SRXD-R110] 4k projector (4096x2160 pixels resolution). The control room houses the following 4k-relevant hardware:
<li>A [http://www.zaxel.com Zaxel] video server with lossless compression to playback and record 4k video.</li>
+
<li>A Silicon Graphics Prism visualization workstation, capable of streaming 4k video at 24 frames per second from an SGI InfiniteStorage RM-660 disk array. The Prism is connected via a 10Gbit/sec network connection to the global OptIPuter network.</li>
+
<li>A Dell XPS workstation with dual Nvidia Quadro 5600 graphics cards, which allows for real-time computer graphics in 4k. We use an [http://www.ascension-tech.com/products/flockofbirds.php Ascension Flock of Birds] tracker with a [http://www.wandavr.com Wanda] input device on the show floor to interact with the virtual environment. Our most popular demonstration using this system is "Walking into a Da Vinci Masterpiece" by [http://en.wikipedia.org/wiki/Maurizio_Seracini/ Maurizio Seracini], showing multi-spectral, high resolution images on the 4k projector.</li>
+
</ul>
+
Other equipment used in the digital theater includes a digital light mixer, a conventional projector by [http://www.christiedigital.com Christie] with a resolution of 1600x1200 pixels, and a remote control system by [http://www.crestron.com Crestron] which allows presenters to connect their laptops and control video and audio directly from the podium.
+
  
===Logo===
+
* An NTT hardware codec, which can play back JPEG2000 compressed 4k video with multi-channel audio at 24 or 30 frames per second.
[[Panda IVL Logo]]
+
* A [http://www.zaxel.com Zaxel] video server with lossless compression to playback and record 4k video.
  
[[Vertical Panda IVL Logo]]
+
Other equipment used in the digital theater includes a digital light mixer, a conventional projector by [http://www.christiedigital.com Christie] with a resolution of 1600x1200 pixels, and a remote control system by [http://www.crestron.com Crestron] which allows presenters to connect their laptops and control video and audio directly from the podium.
 
+
</td>
[[Square Panda IVL Logo]]
+
</tr>
 +
</table>

Latest revision as of 22:09, 9 September 2021

WAVE

WAVE-320.jpg

The WAVE is located in the SME building. By mounting the screens in a cylindrical shape, we minimize ghosting issues with them. And by mounting them horizontally, we allow for more viewers to see images without ghosting.

The WAVE consists of 35 3DTVs from LG with a 55" diagonal and narrow bezels. The displays support passive stereo with circular polarization at full HD resolution. The system displays about 35 million pixels per eye. It is powered by 19 graphics PCs with dual Nvidia GeForce GTX 780 graphics cards. We use an optical tracking system and input device from AR Tracking.

The Big Wall in the Vroom

Vroom.jpg

Located in Atkinson Hall, the Big Wall in the Vroom (Virtual Room) is a tiled display environment with four rows of eight displays for a total of 32 narrow-bezel NEC X551UN LCD displays with a 55" screen diagonal. Each of the displays has full HD resolution (1920x1080 pixels), adding up to 66 million pixels on the entire wall (15,360 x 4,320 pixels). We also support multi-channel audio, and use a four-camera optical tracking system from Vicon. All displays have been attached in 2x2 patterns to mounting structures, which are either installed in movable containers (OptiPortables) or suspended from above. The displays in the Big Wall are driven by 16 rendering PCs running CentOS Linux, each with dual Nvidia Geforce 580 graphics cards. Additionally, there are three separate control PCs (head nodes), each of them set up for one of the three supported software environments: CGLX, CalVR and SAGE.

Auditorium

Telepresence-320.jpg Qualcomm Institute's digital theater auditorium offers 200 seats with power and Ethernet jacks in every seat. The high end technical equipment installed in this room allows it to be used for anything ranging from presentations with Powerpoint slides, video screenings, presentations of visual and performance art, to demonstrations of the future of digital cinema: 4k video on a 18 by 32 foot screen. Among the technical highlights of the auditorium are: a 20 channel surround sound system, high definition (HD) video playback from computers or digital HD tapes, real-time virtual reality with a 3D tracking system, and a Sony SRXD-R110 4k projector (4096x2160 pixels resolution). The control room houses the following 4k-relevant hardware:
  • An NTT hardware codec, which can play back JPEG2000 compressed 4k video with multi-channel audio at 24 or 30 frames per second.
  • A Zaxel video server with lossless compression to playback and record 4k video.

Other equipment used in the digital theater includes a digital light mixer, a conventional projector by Christie with a resolution of 1600x1200 pixels, and a remote control system by Crestron which allows presenters to connect their laptops and control video and audio directly from the podium.