Difference between revisions of "Infrastructure"

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Our lab has four major visualization environments.  
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===WAVE===
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<td valign="top">[[Image: WAVE-320.jpg]]</td>
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The WAVE is located in the SME building. By mounting the screens in a cylindrical shape, we minimize ghosting issues with them. And by mounting them horizontally, we allow for more viewers to see images without ghosting.
  
===C-Wall===
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The WAVE consists of 35 3DTVs from LG with a 55" diagonal and narrow bezels. The displays support passive stereo with circular polarization at full HD resolution. The system displays about 35 million pixels per eye. It is powered by 19 graphics PCs with dual Nvidia GeForce GTX 780 graphics cards. We use an optical tracking system and input device from [http://www.ar-tracking.com AR Tracking].
The C-Wall features a single screen, stereo  
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===Varrier===
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===The Big Wall in the Vroom===
The [http://www.evl.uic.edu/cavern/rg/20040820_dan/ Varrier] wall, aka Lambdavision Display System, consists of 60 LCD monitors, arranged in a semi cylinder. It can generate autostereoscopic images at a resolution of about 40 million pixels per eye. The system consists of 31 dual AMD Opteron machines, each with 4GB RAM, 1.6TB disk arrays, dual gigabit ethernet NICs and NVidia Geforce 7900 video cards. Each display node drives two 20" NEC LCD monitors (1600 x 1200 pixels). The system is running on Suse Linux 10.0. We support three software environments which can drive the cluster:
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<td valign="top">[[Image: Vroom.jpg]]</td>
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Located in Atkinson Hall, the Big Wall in the Vroom (Virtual Room) is a tiled display environment with four rows of eight displays for a total of 32 narrow-bezel NEC X551UN LCD displays with a 55" screen diagonal. Each of the displays has full HD resolution (1920x1080 pixels), adding up to 66 million pixels on the entire wall (15,360 x 4,320 pixels). We also support multi-channel audio, and use a four-camera optical tracking system from [http://www.vicon.com/ Vicon]. All displays have been attached in 2x2 patterns to mounting structures, which are either installed in movable containers (OptiPortables) or suspended from above. The displays in the Big Wall are driven by 16 rendering PCs running CentOS Linux, each with dual Nvidia Geforce 580 graphics cards. Additionally, there are three separate control PCs (head nodes), each of them set up for one of the three supported software environments: [http://vis.ucsd.edu/~cglx/ CGLX], [http://ivl.calit2.net/wiki/index.php/CalVR CalVR] and [http://www.evl.uic.edu/core.php?mod=4&type=1&indi=281 SAGE].
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* [http://www.evl.uic.edu/rlk/electro/ Electro]
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===Auditorium===
* [http://www.evl.uic.edu/cavern/sage/ SAGE]
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* [http://www.hlrs.de/organization/vis/covise/ COVISE]
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===Multipurpose Room (Black Box)===
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2-story, reconfigurable performance space for experiments with and audience’s relationship to the physical environment and mediated elements.
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<td valign="top">[[Image: telepresence-320.jpg]]</td>
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<td valign="top">Qualcomm Institute's digital theater auditorium offers 200 seats with power and Ethernet jacks in every seat. The high end technical equipment installed in this room allows it to be used for anything ranging from presentations with Powerpoint slides, video screenings, presentations of visual and performance art, to demonstrations of the future of digital cinema: 4k video on a 18 by 32 foot screen. Among the technical highlights of the auditorium are: a 20 channel surround sound system, high definition (HD) video playback from computers or digital HD tapes, real-time virtual reality with a 3D tracking system, and a [http://www.sony.com/sxrd/ Sony SRXD-R110] 4k projector (4096x2160 pixels resolution). The control room houses the following 4k-relevant hardware:
  
Digital Theatre - Description: 200-seat theatre with ultra-high resolution video, 3D sound, stereo imaging and telepresence conferencing. The Calit2 Theater features real-time, uncompressed 4K digital cinema projected by a Sony® SRX-R110 projector powered by a Silicon Graphics Prism™ visualization system, streaming at 24 frames-per-second from the SGI® InfiniteStorage RM-660 disk array onto a screen 18' high by 32 feet wide.  4K imagery is projected at 8 megapixels/frame resolution, four times HDTV. The SGI Prism is connected by 10Gb/sec networking to the global OptIPuter, making the Calit2 theater the most advanced digital cinema theater currently in operation in the world.
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* An NTT hardware codec, which can play back JPEG2000 compressed 4k video with multi-channel audio at 24 or 30 frames per second.
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* A [http://www.zaxel.com Zaxel] video server with lossless compression to playback and record 4k video.
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Other equipment used in the digital theater includes a digital light mixer, a conventional projector by [http://www.christiedigital.com Christie] with a resolution of 1600x1200 pixels, and a remote control system by [http://www.crestron.com Crestron] which allows presenters to connect their laptops and control video and audio directly from the podium.
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Latest revision as of 22:09, 9 September 2021

WAVE

WAVE-320.jpg

The WAVE is located in the SME building. By mounting the screens in a cylindrical shape, we minimize ghosting issues with them. And by mounting them horizontally, we allow for more viewers to see images without ghosting.

The WAVE consists of 35 3DTVs from LG with a 55" diagonal and narrow bezels. The displays support passive stereo with circular polarization at full HD resolution. The system displays about 35 million pixels per eye. It is powered by 19 graphics PCs with dual Nvidia GeForce GTX 780 graphics cards. We use an optical tracking system and input device from AR Tracking.

The Big Wall in the Vroom

Vroom.jpg

Located in Atkinson Hall, the Big Wall in the Vroom (Virtual Room) is a tiled display environment with four rows of eight displays for a total of 32 narrow-bezel NEC X551UN LCD displays with a 55" screen diagonal. Each of the displays has full HD resolution (1920x1080 pixels), adding up to 66 million pixels on the entire wall (15,360 x 4,320 pixels). We also support multi-channel audio, and use a four-camera optical tracking system from Vicon. All displays have been attached in 2x2 patterns to mounting structures, which are either installed in movable containers (OptiPortables) or suspended from above. The displays in the Big Wall are driven by 16 rendering PCs running CentOS Linux, each with dual Nvidia Geforce 580 graphics cards. Additionally, there are three separate control PCs (head nodes), each of them set up for one of the three supported software environments: CGLX, CalVR and SAGE.

Auditorium

Telepresence-320.jpg Qualcomm Institute's digital theater auditorium offers 200 seats with power and Ethernet jacks in every seat. The high end technical equipment installed in this room allows it to be used for anything ranging from presentations with Powerpoint slides, video screenings, presentations of visual and performance art, to demonstrations of the future of digital cinema: 4k video on a 18 by 32 foot screen. Among the technical highlights of the auditorium are: a 20 channel surround sound system, high definition (HD) video playback from computers or digital HD tapes, real-time virtual reality with a 3D tracking system, and a Sony SRXD-R110 4k projector (4096x2160 pixels resolution). The control room houses the following 4k-relevant hardware:
  • An NTT hardware codec, which can play back JPEG2000 compressed 4k video with multi-channel audio at 24 or 30 frames per second.
  • A Zaxel video server with lossless compression to playback and record 4k video.

Other equipment used in the digital theater includes a digital light mixer, a conventional projector by Christie with a resolution of 1600x1200 pixels, and a remote control system by Crestron which allows presenters to connect their laptops and control video and audio directly from the podium.