HanProgressReport

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Revision as of 14:02, 12 June 2008 by Hskim (Talk | contribs)

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June/12/08

To do


  • change multichannel (RGB) read to three single channel reads
    • integrate shader program
    • use different file format
  • update SVN repository with the current version


Done


  • implement texture pools
    • use glTexImage2D for initialization and glTexSubImage2D for update
    • pool management, issue/reclaim a texture name
    • tested on 2D and 3D testsets