HanProgressReport

From Immersive Visualization Lab Wiki
Revision as of 12:00, 12 June 2008 by Hskim (Talk | contribs)

Jump to: navigation, search

June/12/08

To do


  • change multichannel (RGB) read to three single channel reads
    • integrate shader program
    • use different file format
  • implement texture pools
    • use glTexImage2D for initialization and glTexSubImage2D for update

Done