Difference between revisions of "HanProgressReport"

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=== June/15/2008 (Sun) ===
 
=== June/15/2008 (Sun) ===
==== To do ====
 
 
----
 
----
 +
==== To do ====
 
* change memory pool mechanism with Pixel Buffer Objects
 
* change memory pool mechanism with Pixel Buffer Objects
 
* User Interface (both in covise and glui)
 
* User Interface (both in covise and glui)
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=== June/14/2008 (Sat) ===
 
=== June/14/2008 (Sat) ===
==== Done ====
 
 
----
 
----
 +
==== Done ====
 
* debug shader program for 3D
 
* debug shader program for 3D
  
 
=== June/13/2008 (Fri) ===
 
=== June/13/2008 (Fri) ===
 +
----
 
==== Done ====
 
==== Done ====
----
 
 
* change multichannel (RGB) read to three single channel reads
 
* change multichannel (RGB) read to three single channel reads
 
** integrate with shader programs
 
** integrate with shader programs
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=== June/12/2008 (Thur) ===
 
=== June/12/2008 (Thur) ===
 
+
----
 
==== Done ====
 
==== Done ====
----
 
 
* implement texture pools
 
* implement texture pools
 
** use glTexImage2D for initialization and glTexSubImage2D for update
 
** use glTexImage2D for initialization and glTexSubImage2D for update

Revision as of 22:12, 14 June 2008

Contents

June/15/2008 (Sun)


To do

  • change memory pool mechanism with Pixel Buffer Objects
  • User Interface (both in covise and glui)
    • select/(de)activate channel
    • adjust HSV value
  • multi-volume support
  • Modify downsampler with padding
  • XML configuration

June/14/2008 (Sat)


Done

  • debug shader program for 3D

June/13/2008 (Fri)


Done

  • change multichannel (RGB) read to three single channel reads
    • integrate with shader programs
    • use different file format
    • use additional configuration file parsing to read shader program information
    • clean up old code
    • tested on 2D

June/12/2008 (Thur)


Done

  • implement texture pools
    • use glTexImage2D for initialization and glTexSubImage2D for update
    • pool management, issue/reclaim a texture name
    • tested on 2D and 3D testsets
  • remove GLUI library from meshTester directory and use a separate copy of GLUI
  • found and fixed a bug, a value was set to INT type, which caused the value to be always zero..
  • update SVN repository with the current version