Difference between revisions of "HanProgressReport"

From Immersive Visualization Lab Wiki
Jump to: navigation, search
Line 1: Line 1:
=== June/14/2008 ===
+
=== June/14/2008 (Sat) ===
 
==== To do ====
 
==== To do ====
 
----
 
----
Line 14: Line 14:
 
* debug shader program for 3D
 
* debug shader program for 3D
  
=== June/13/2008 ===
+
=== June/13/2008 (Fri) ===
 
==== Done ====
 
==== Done ====
 
----
 
----
Line 24: Line 24:
 
** tested on 2D
 
** tested on 2D
  
=== June/12/2008 ===
+
=== June/12/2008 (Thur) ===
  
 
==== Done ====
 
==== Done ====

Revision as of 21:02, 14 June 2008

Contents

June/14/2008 (Sat)

To do


  • change memory pool mechanism with Pixel Buffer Objects
  • User Interface (both in covise and glui)
    • select/(de)activate channel
    • adjust HSV value
  • multi-volume support
  • Modify downsampler with padding
  • XML configuration

Done


  • debug shader program for 3D

June/13/2008 (Fri)

Done


  • change multichannel (RGB) read to three single channel reads
    • integrate with shader programs
    • use different file format
    • use additional configuration file parsing to read shader program information
    • clean up old code
    • tested on 2D

June/12/2008 (Thur)

Done


  • implement texture pools
    • use glTexImage2D for initialization and glTexSubImage2D for update
    • pool management, issue/reclaim a texture name
    • tested on 2D and 3D testsets
  • remove GLUI library from meshTester directory and use a separate copy of GLUI
  • found and fixed a bug, a value was set to INT type, which caused the value to be always zero..
  • update SVN repository with the current version