Difference between revisions of "HanProgressReport"

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(Done)
Line 5: Line 5:
 
** integrate shader program
 
** integrate shader program
 
** use different file format
 
** use different file format
* update SVN repository with the current version
 
 
 
* change memory pool mechanism with Pixel Buffer Objects
 
* change memory pool mechanism with Pixel Buffer Objects
  
Line 17: Line 15:
 
* remove GLUI library from meshTester directory and use a separate copy of GLUI
 
* remove GLUI library from meshTester directory and use a separate copy of GLUI
 
* found and fixed a bug, a value was set to INT type, which caused the value to be always zero..
 
* found and fixed a bug, a value was set to INT type, which caused the value to be always zero..
 +
* update SVN repository with the current version

Revision as of 17:06, 12 June 2008

June/12/08

To do


  • change multichannel (RGB) read to three single channel reads
    • integrate shader program
    • use different file format
  • change memory pool mechanism with Pixel Buffer Objects

Done


  • implement texture pools
    • use glTexImage2D for initialization and glTexSubImage2D for update
    • pool management, issue/reclaim a texture name
    • tested on 2D and 3D testsets
  • remove GLUI library from meshTester directory and use a separate copy of GLUI
  • found and fixed a bug, a value was set to INT type, which caused the value to be always zero..
  • update SVN repository with the current version