Discussion4S16

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Contents

Overview

Week 4 discussion recap (04/18/16)

Materials

Ambient

Diffuse

Specular

Shininess

Fiat Lux

Some Notation

Directional Lights

Point Lights

Spot Lights

OpenGL Pipeline, Once More With Feeling

Why?

Remember how we discussed in week 3 that the modern OpenGL pipeline offers flexibility? Another thing it provides is also skipping the overhead of constant CPU to GPU communication.

CPU to GLSL

Vertex Shader to Fragment Shader