CalVR Plugins

From Immersive Visualization Lab Wiki
Revision as of 12:39, 21 November 2011 by Aprudhom (Talk | contribs)

Jump to: navigation, search

Overview

In CalVR, new applications are added in the form of plugins. These plugin modules implement a virtual base class in the CalVR core and compile into a separate shared library. At runtime, this library is loaded and the plugin receives callbacks from the CalVR core through the implemented virtual functions.

Adding a new Plugin for CalVR

Use (CVRPlugins Dir)/calit2/ModelLoader as an example:

Create a new directory named <YourPluginName>. Each source code directory have a file "CMakeLists.txt". In order for cmake to generate a makefile for the new plugin, we need to add an entry to the "CMakeLists.txt" in the parent directory.

Under the parent directory, e.g., (CVRPlugins Dir)/calit2/CmakeLists.txt, add the following lines:

OPTION(PLUGIN_EXAMPLEPLUGIN "ExamplePlugin" OFF)
IF(PLUGIN_EXAMPLEPLUGIN)
 ADD_SUBDIRECTORY(ExamplePlugin)
ENDIF(PLUGIN_EXAMPLEPLUGIN)

Go to the root CVRPlugins directory and run:

ccmake .

Type 'c' to configure the project again.
Note that under the PLUGINS entry, the calit2 checkbox should be on.
You should now see an option to build your new plugin. Set this option to ON, re-configure, then type 'g' to generate the new makefiles.
You can now build your plugin by typing make.

Now we need to modify the CalVR Config File to turn on the new plugin. Now run CalVR, in the terminal we should see the init message of the new plugin.