This wiki page was created to give programmers an overview of how to use IVL's virtual reality visualization framework CalVR. Special emphasis is given to those programmers who already know how to write code for COVISE.
- Operating system: CentOS 5 Linux
- Programming language: C++
- Graphics API: OpenSceneGraph
- Build system: CMake
- Tracking APIs supported: VRPN, TrackD
- PC cluster support
- Support for multi-screen virtual reality systems
The developer release of OSG can be found here. Go to main OSG directory and type ccmake . In CMAKE_BUILD_TYPE, press Enter to edit the field, type in one of the options that with debug information: RelWithDebInfo Press 'c' to configure, press 'g' to generate. and 'q' to quit. Now type make to build. Go get coffee.
Getting the Code
Checkout the code from the repository:
git clone vis2.calit2.net:/git/calvr CalVR
The project is built with cmake. At the moment, it is set to require at least version 2.8.
The major external libraries needed are:
OpenSceneGraph - development build 2.9.x - Note: the later builds at the moment have some text bounding box issues, 2.9.7 is the current suggested version
MiniXML - 2.6
To help aid the cmake configure, you can optionally set environment variables for the location of these libraries:
OSG_HOME - location of OpenSceneGraph install, very good to set if cglx has a copy of osg in /usr/local
MXML_HOME - location of MiniXML install
Go to the project root and run
then type 'c' to configure.
If the configure doesn't find the core libraries, manually fill in the information. For OpenSceneGraph, fill in the OSG_HOME value and reconfigure. This should fill in the OSG_INCLUDE_DIR correctly. Note that this process also sets the library locations in hidden variables, so you can't just fill in the include directory manually.
There are also optional libraries that add additional fuctionality.
Interleaver - if present, builds the ability to create a screen for lenticular 3D rendering - TODO: upload src here
From the ccmake menu you can also select which plugins you want to build. Turn those plugins on and reconfigure. The configure will tell you if there are undetected additional libraries needed to build those plugins and the cmake variables for those libraries will now be in the main menu.
When you are done, select the option to generate and exit ccmake.
From here, run make.
Before runing CalVR you need to add osg/lib into your LD_LIBRARY_PATH in .cshrc
Add an environment variable to .cshrc, for example:
setenv CALVR_HOME /home/hwang/CalVR/ setenv CALVR_CONFIG_FILE config.xml
For more infomation on the config file, see: CalVR Config File
The main CalVR executable is CalVR/bin/CalVR.
Adding a new Plugin for CalVR
Use CalVR/plugins/calit2/ModelLoader as a template:
Make a copy of the ModelLoader folder, rename it to <YourPluginName>. Each source code directory has the files "CMakeLists.txt" and "cmake_install.cmake". In order for cmake to generate a make file for the new plugin, we need to add an entry to these cmake files in the parent directory, and modify the cmake files in the new plugin directory.
Under the parent directory, e.g., CalVR/plugins/calit2/CmakeLists.txt, add the following lines:
OPTION(PLUGIN_EXAMPLEPLUGIN "ExamplePlugin" ON)
IF(PLUGIN_EXAMPLEPLUGIN) ADD_SUBDIRECTORY(ExamplePlugin) ENDIF(PLUGIN_EXAMPLEPLUGIN)
Under parent directory, say CalVR/plugins/calit2/cmake_install.cmake, find:
add the following line (change to absolute path):
Under the new plugin directory you may remove the CMakeFiles folder as well as the old Makefile which were copied from ModelLoader. There should be only two source files and two cmake files left. Modify these files to adapt the new plugin's name.
Launch cmake, delete the cache if necessary, configure and generate again. Note that under the PLUGINS entry, the calit2 checkbox should be on, and you should be able to find your new plugin name under PLUGIN along with the ModelLoader.
Go back to the plugin directory, the new Makefile should have been generated. Type make to build.
Now we need to modify the CalVR/config/config.xml to turn on the new plugin. We can search for ModelLoader and add the exact lines to config.xml, and modify the names to the new plugin's name. Now run CalVR, in the terminal we should see the init message of the new plugin.
COVISE->CalVR Translation Table
|COVISE Syntax||CalVR Syntax|
|using namespace covise||using namespace cvr|
|bool MyPlugin::init()||bool MyPlugin::init()|
|void MyPlugin::preFrame()||void MyPlugin::preFrame()|
|void MyPlugin::postFrame()||void MyPlugin::postFrame()|
|void MyPlugin::menuEvent(coMenuItem*)||void MyPlugin::menuCallback(MenuItem*)|
|void MyPlugin::key(int type, int keySym, int mod)||MyPlugin::keyEvent(bool keyDown, int key, int mod)|