Difference between revisions of "CSE190W2013Paper"

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(List of Presented Papers)
(List of Presented Papers)
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| An experimental analysis of the impact of Touch Screen Interaction techniques for 3-D positioning tasks
 
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Revision as of 11:51, 19 February 2013

Contents

Paper Presentation

Each student must give a 15 minute presentation (+ 3 min. Q&A) on a paper of their choice from the field of 3D user interfaces. The paper must be at least from the year 2000, the more recent the better.

It is required that the presentation be accompanied by a slide presentation. The slide presentation can be done on your own laptop with a VGA output (please test before class), or it can be emailed or given to the instructor on a USB thumb drive (Powerpoint or PDF format only).

Grading

This presentation accounts for 15% of your total grade in the course. Each presenter will be graded on the following criteria:

  • The presenter's understanding of the article.
  • The quality of the slides.
  • The quality of the rest of the presentation.

Questions for Presentation and Q&A

Here are some questions to help guide your presentation:

  • What did the author(s) study? What issue about this topic were the author(s) trying to better understand?
  • Why do we care about this topic?
  • What methods did the author(s) use? Why are these methods suited to better understand the problem at hand?
  • What are the main conclusions from this work?

Here are some general questions for the Q&A section:

  • What part of the work was confusing to you?
  • What parts were well explained and what parts were poorly explained?
  • What type of previous studies is this work building on?
  • What is the next step after this work?
  • Are there other implications of this work that the authors haven’t considered?

How to Find a Paper

Here is an incomplete list of qualifying conference proceedings. Note that in order to download the full PDF versions of the papers you will need to be logged in to UCSD's campus network.

Structuring Your Presentation

When you read through a few papers, you will quickly find that most follow this structure:

  • Introduction, motivation, hypothesis
  • Related work done in the past, and how it relates to the paper
  • Methodology
  • Results
  • Conclusions

Unless you have good reasons not to, your presentation should mimic this structure.

Note that you don't have to cover everything in the paper. Often, that would take an hour or longer to do! Just focus on the one or two main novel concepts the paper reports on, but explain those well enough so that the audience gets the idea.

List of Presented Papers

Presentations dates are listed on the course schedule.

First Name Paper Title
Alisha Simultaneous categorical and spatio-temporal 3D gestures using Kinect
Amell Lightweight Palm and Finger Tracking for Real-Time 3D Gesture Control
Bryan Impossible Spaces: Maximizing Natural Walking in Virtual Environments with Self-Overlapping Architecture
Heronid D-Flow: Immersive Virtual Reality and Real-Time Feedback for Rehabilitation
Kit CaveUDK: a VR game engine middleware
Kristina The acute cognitive benefits of casual exergame play
Matteo A discussion of cybersickness in virtual environments
Miguel The King-Kong Effects: Improving Sensation of walking in VR with visual and tactile vibrations at each step
Stephen An experimental analysis of the impact of Touch Screen Interaction techniques for 3-D positioning tasks
Velu Touché: Enhancing Touch Interaction on Humans, Screens, Liquids, and Everyday Objects
Vivek Olfactory feedback system to improve the concentration level based on biological information