Difference between revisions of "CSE190W2013"

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* Paper presentation: Each student must do at least one 15 minute presentation of a paper of their choice from the field of 3D user interfaces.
 
* Paper presentation: Each student must do at least one 15 minute presentation of a paper of their choice from the field of 3D user interfaces.
 
* Computer lab with 3D input devices: SEQ142
 
* Computer lab with 3D input devices: SEQ142
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 +
==Grading==
 +
 +
Assignment 1 (group) 15%
 +
Assignment 2 (group) 15%
 +
Assignment 3 (group)   15%
 +
Assignment 4 (group)   15%
 +
Paper Presentation (individual) 15%
 +
Final Exam (individual) 25%
  
 
==Textbook==
 
==Textbook==

Revision as of 02:02, 9 January 2013

Contents

CSE190: 3D User Interaction

Starcave-xraymode-300p.jpg

Description

This course focuses on the design and evaluation of three-dimensional (3D) user interfaces, devices, and interaction techniques. The course consists primarily of lectures and hands-on programming. Students will be expected to implement several 3D interaction techniques as part of this course. This course is intended to lay the foundation for 3D user interaction as it can be applied to novel user interfaces for computer games and consumer electronics, as well as virtual and augmented reality applications. An important aspect of the course are going to be programming assignments involving 3D interaction devices, which are going to be provided to the students in the computer lab. These devices will include the Microsoft Kinect, which allows gesture control, and the Razer Hydra, which allows high-precision 3D interactions. We will use the C++ programming language and the OpenGL API.

Click here for a tentative schedule.

Kinect-200p.jpg Hydra-200p.jpg
Microsoft Kinect Razer Hydra

Topics

  • Introduction to 3D interaction
  • Application domains
  • Output hardware
  • Input hardware
  • Selection and Manipulation
  • Navigation (Travel and Wayfinding)
  • System Control
  • Symbolic Input
  • 3D user interface design
  • Evaluation of 3D User Interfaces
  • Augmented Reality Interfaces

Prerequisites

  • CSE167 (Introduction to Computer Graphics) or equivalent
  • Experience programming in C++
  • Experience with OpenGL graphics programming

Format

  • Instructor: Jürgen Schulze
  • Instructor's office hour: Mondays 2-3pm, Atkinson Hall, room 2125
  • Number of Units: 4
  • Lectures: Monday and Wednesday, 11:00am-12:20pm in EBU-3B, room 2154
  • First lecture: Monday, January 7th, 2013 ***Update: cancelled; moved to Wednesday, January 9th***
  • Last lecture: Wednesday, March 13th, 2013
  • Homework: programming assignments
  • Paper presentation: Each student must do at least one 15 minute presentation of a paper of their choice from the field of 3D user interfaces.
  • Computer lab with 3D input devices: SEQ142

Grading

Assignment 1 (group) 15% Assignment 2 (group) 15% Assignment 3 (group) 15% Assignment 4 (group) 15% Paper Presentation (individual) 15% Final Exam (individual) 25%

Textbook

3dui-textbook-200p.jpg Bowman, Kruijff, LaViola, Poupyrev
3D User Interfaces: Theory and Practice
Addison Wesley Longman Publishing Co., Inc. Redwood City, CA, USA 2004
ISBN: 0201758679