Discussion4S16
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Contents |
Overview
Week 4 discussion recap (04/18/16)
Materials
Ambient
Diffuse
Specular
Shininess
Fiat Lux
Some Notation
Directional Lights
Point Lights
Spot Lights
OpenGL Pipeline, Once More With Feeling
Why?
Remember how we discussed in week 3 that the modern OpenGL pipeline offers flexibility? Another thing it provides is also skipping the overhead of constant CPU to GPU communication.