ResourcesCSE167S16

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Contents

Text Books and Resources

All exam relevant material will be taught in class, and the instructor's lecture slides will be available on-line. For more detailed descriptions of the covered topics, the instructor recommends the following text books for this course. Both are available on-line, at least in older versions, which will work just fine for the class.

Peter Shirley, Steve Marschner: Fundamentals of Computer Graphics, Fourth Edition, 2015 (earlier editions will also work). A K Peters/CRC Press, ISBN 1482229390 Author's site, Amazon.com, On-Line at Google Books width=250
Dave Shreiner: OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 2.1. Pearson Education, ISBN 8131721841, at Amazon. An older version is on-line: Version 1.1,alternate link, sample programs

Note that the latest version of the book covers a newer version of OpenGL, whereas in class we use the original OpenGL. So don't buy this book if it covers OpenGL 3.0 or higher.

Opengl.png

Useful Links

3D Graphics

Shader Programming

C++ Programming

Advanced Graphics Programming