Osgkinect
Contents |
Tutorial instructions
Disclaimer: This tutorial was tested on a Windows 7 32-bit machine. It is not guaranteed to work on your own machine.
This is a tutorial for getting OpenSceneGraph 3.0.1 *and* the Microsoft Kinect working together with Visual Studio 2010.
Prerequisites:
First, you'll need Visual C++ 2010, which can be downloaded here.
You'll also need the latest version of Microsoft's Kinect SDK, which can be found here.
OpenSceneGraph Installation Instructions
Please follow the instructions listed on this website.
Kinect Installation Instructions
Right-click the Visual Studio 2010 Project and click Properties.
•Under C/C++ > Additional Include Directories, add "$(KINECTSDK10_DIR)\include".
•Under Linker > Additional Library Directories, add "$(KINECTSDK10_DIR)\lib\x86".
•Under Linker > Input > Additional Dependencies, add "kinect10.lib".
#include <NuiApi.h> // Add this to the top of your .cpp file
- Note* : depending on where and when you installed the Kinect SDK, the names of the files and file paths above may differ,
so please double-check that all letters match *your* files and file paths. (i.e. you may need to capitalize the K in kinect10.lib -> Kinect10.lib).
Bonus: Getting models to load faster
If obj files are taking more than a minute to load, consider converting them to osgt format.
Once you have osg installed, in the command prompt, go to the directory with your model files and type osgconv *.obj *.osgt,
where * is the name of the file, (example usage: osgconv campus.obj campus.osgt)