From Immersive Visualization Lab Wiki
Contents
- 1 Past Projects
- 2 Active Projects
- 2.1 Altered Reality (Jonathan Shamblen, Cody Waite, Zach Lee, Larry Huynh, Liz Cai 2013)
- 2.2 Focal Stacks (Jurgen Schulze, 2013)
- 2.3 Android Head Tracking (Ken Dang, 2013)
- 2.4 Camelot (Thomas Gray, 2013)
- 2.5 zspace Linux Fix (Thomas Gray, 2013)
- 2.6 ZSculpt - 3D Sculpting with the zSpace (Thinh Nguyen, 2013)
- 2.7 Magic Lens (Tony Chan, Michael Chao, 2013)
- 2.8 Pose Estimation for a Mobile Device (Kuen-Han Lin, 2013)
- 2.9 Multi-User Graphics with Interactive Control (MUGIC) (Shahrokh Yadegari, Philip Weber, Andy Muehlhausen, 2012-)
- 2.10 PanoView360 (Andrew Prudhomme, Dan Sandin, 2010-)
- 2.11 VOX and Virvo (Jurgen Schulze, 1999-)
|
Active Projects
Altered Reality (Jonathan Shamblen, Cody Waite, Zach Lee, Larry Huynh, Liz Cai 2013)
|
SIO will soon have a new microscope which can generate focal stacks faster than before. We are working on algorithms to visualize and analyze these focal stacks. |
|
The Project Goal is to create a Android App that would use face detection algorithms to allows head tracking on mobile devices |
Camelot (Thomas Gray, 2013)
|
The goal of this project is to create a multi-camera video capture system. |
|
The goal of this project is to create a fix for the zspace's stereo display of content, which gets mixed up from time to time. Using additional hardware external to the computer, a fix can be made which determines if the screen is correctly initialized and displaying content with the proper stereo orientation. |
|
The goal of this project is to explore the use of the zSpace VR system for 3D sculpting. |
Magic Lens (Tony Chan, Michael Chao, 2013)
|
The goal of this project is to research the use of smart phones in a virtual reality environment. |
|
The goal of this project is to develop an algorithm which runs on a PC to estimate the pose of a mobile Android device, linked via wifi. |
PanoView360 (Andrew Prudhomme, Dan Sandin, 2010-)
|
Researchers at UIC/EVL and UCSD/Calit2 have developed a method to acquire very high resolution, surround and stereo panorama images using dual SLR cameras. This VR application allows viewing these approximately gigabyte sized images in real-time and supports real-time changes of the viewing direction and zooming. |
|
Ongoing development of real-time volume rendering algorithms for interactive display at the desktop (DeskVOX) and in virtual environments (CaveVOX). Virvo is name for the GUI independent, OpenGL based volume rendering library which both DeskVOX and CaveVOX use. |
|